I’m having an issue and I can’t figure out what I’m doing wrong.
I’ve built numerous models in Hex and I UV map them there, but inevitably the UV map is “off” when I go to texture the map in Photoshop. If I don’t compensate by filling areas outside of where I’ve mapped, then my model has gaps in the texture and shows the untextured grey background of my UV map when I bring it into DS. It’s not very pretty, obviously, and I’d like to figure out if I’m missing something in the settings (or elsewhere) that would make the UV map actual BE spot on and not require any Photoshop contortions to get it to work.
Is there something I’m missing? If so, would one of you kind folk let me know what it is?
Thanks, in advance.