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Men’s formal Opera cloak WIP
Posted: 15 March 2013 02:31 PM   [ Ignore ]   [ # 31 ]
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Yeah, I’m pretty much the same - my first CG effort was making an animated horse in Anim8or - took six months before getting something worthwhile, but I did it:)

In those days we had a monthly challenge - every last thing in the scene had to be a home-made original, never been shown before.  It was really great and I’ve never gotten over that way of doing things.

I do understand the instant gratification buy-pose-render crowd, but have never joined in - to me the challenge is DIY and seeing it come to fruition, even if no-one else ever sees the results:)

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Posted: 15 March 2013 09:44 PM   [ Ignore ]   [ # 32 ]
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Roygee - 15 March 2013 02:31 PM

Yeah, I’m pretty much the same - my first CG effort was making an animated horse in Anim8or - took six months before getting something worthwhile, but I did it:)

In those days we had a monthly challenge - every last thing in the scene had to be a home-made original, never been shown before.  It was really great and I’ve never gotten over that way of doing things.

I do understand the instant gratification buy-pose-render crowd, but have never joined in - to me the challenge is DIY and seeing it come to fruition, even if no-one else ever sees the results:)

Most of what I’ve been making is to fill a need for something I can’t find pre-made, or is unique to a given character (such as the Night Warrior’s battle glove, and Kageto’s hooded Kataginu). If I can find a good piece of clothing for a given character, I’ll use it in a heart beat. Tommie is a good example of that. She just needed a couple of new textures made for her shirt and hat. 

This piece , of course, is one of those “needs” for a character that can’t be filled with an “off-the-shelf” piece of clothing, because there are no Men’s formal opera Cloaks out there to be had for Daz/Poser 3D characters, Genesis or otherwise. If I can get it finished, and get it to market, It could fill a need for a lot of other people too, since it’s a generic enough garment, unlike some of my other pieces.

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Posted: 26 March 2013 10:43 AM   [ Ignore ]   [ # 33 ]
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I think I may have finally licked it (except, maybe for some minor tweaking to the collar). The new rig has a $#!7 load of bones to manipulate the folds—five sets, each containing a main “parent” and two paired strings of four bones each. The outer-most folds move with the figure’s shoulder bones, the others must be posed manually. For an arms-down pose, the right and left folds must be lowered after the figure is posed in order eliminate clipping.

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Posted: 26 March 2013 02:12 PM   [ Ignore ]   [ # 34 ]
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Well done:)

So, no problem with double thickness, one layer intersecting the other?

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Posted: 26 March 2013 02:14 PM   [ Ignore ]   [ # 35 ]
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Uhm… I’m picturing Bella Lagosi’s ghost flapping that thing around smile

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Posted: 26 March 2013 02:27 PM   [ Ignore ]   [ # 36 ]
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Roygee - 26 March 2013 02:12 PM

Well done:)

So, no problem with double thickness, one layer intersecting the other?

I did, but was able to work around that by adjusting the smoothing of the weight maps on the capelet separately. The old rigs were plagued with clipping no matter what I did with the weigh maps. There simply weren’t enough bones in the right layout to work. This new rig is very poseable with minimal clipping issues to be had.

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Posted: 26 March 2013 02:36 PM   [ Ignore ]   [ # 37 ]
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wancow - 26 March 2013 02:14 PM

Uhm… I’m picturing Bella Lagosi’s ghost flapping that thing around smile

Yeah.


More like this guy (though Lagosi would rock in it too):

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Posted: 26 March 2013 02:58 PM   [ Ignore ]   [ # 38 ]
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Loooks Fantastic Tramp!! Great Job!!!

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Posted: 26 March 2013 03:07 PM   [ Ignore ]   [ # 39 ]
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wancow - 26 March 2013 02:58 PM

Loooks Fantastic Tramp!! Great Job!!!

Thanks. Now all I need to know is if I can use the R72 Velvet shaders I’m using to test this with, as a Merchant resource for this product. I know the World of Satin shaders are a merchant resource, so they will be used for the liners and trim (though I’m not really sure how to set up Mat presets) . But the outer “shells” for the cloak and capelet though…Those are usually wool or velvet, not satin.

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