Digital Art Zone

 
   
3 of 79
3
Garibaldi Express: Hair and Fur Plugin [Commercial] 
Posted: 27 February 2013 08:03 AM   [ Ignore ]   [ # 31 ]
Active Member
Avatar
RankRank
Total Posts:  428
Joined  2005-06-07

It’s certainly a fantastic product.

But before buying your product, I would like to ask some questions, please.

1 - In his shop, has a free product. I downloaded it and certainly the Scene opened in my DS4. But I see no hair, the document is there but it is not visible. Not visible even after performing the Render. What’s this? I’ll only see your demonstration activities with your pluglim installed?

This is no demonstration!

2 - if I work on a cloak to Genesis. The cover model in Hexagon and decide to put an ornament on top of the cloak. An animal skin. And I decide to use your plugin to hair, the animal skin.

My cloak is wonderful,  has hair and looks really an animal skin, is real.

Now that I see is just an illusion, only exists for a Render?? Or all my work to make the hairs on my cover, can become a real thing, which is part of the cover. A obj, for example, or save it as a DS4 clothes and hair are now part of the geometry of my cloak. Is this possible?

And if possible, can I sell my cover? Distribute as a gift?

That is the question.

Thank you.

Roberto.

Profile
 
 
Posted: 27 February 2013 08:13 AM   [ Ignore ]   [ # 32 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  15659
Joined  2003-10-09

Since export to OBJ is apparently not yet finished, see earlier post, you will need the plugin to see or render the hair. The freebie at the site is presumably a preset for use with the plugin, perhaps the first of many depending on the answer to the previous question about sharing presets.

 Signature 

DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

Profile
 
 
Posted: 27 February 2013 08:19 AM   [ Ignore ]   [ # 33 ]
Member
Avatar
Rank
Total Posts:  117
Joined  2007-11-26

for more info and help I would definitely encourage people to browse through the Garibaldi Beta thread.  I know there is a lot there to read but so many settings and processes have been shared in that thread along with lots of great example renders that it really is a must for people wanting to know more right now.

You can definitely save your hair styles as wearable props and these can be used by others and there is a mechanism to export as an OBJ however I have not done much with that… but again I urge anyone who has boiught the plug-in (or who needs more info) to browse the Beta thread and see if their questions are answered in there and also to get an idea on how people have been mastering different techniques with the plug-in.

It is very easy to use and skimming that thread will give you lots of good info and also some inspiration for your own renders.

http://www.daz3d.com/forums/viewthread/9943/

just another of my renders as I really like how this tiger turned out.

Image Attachments
Majestic_Beast-s.jpg
 Signature 

Please check out my new art gallery below
A New York based fine art gallery where I am showing a collection of my work

http://www.trilliumgallery.com/maynard-ellis.html


Also checkout my FAA gallery where I have a much larger sample of my art
FAA may appeal to many artists here as they offer a great service for artists to sell prints of their work

http://maynard-ellis.fineartamerica.com

Profile
 
 
Posted: 27 February 2013 08:36 AM   [ Ignore ]   [ # 34 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2007-03-10

What are the render times compared to “normal” pre-styled hair? I know it depends on the amount of hair. But normal hair is a slow render…is the hair module faster, slower or about the same? And this does NOT render in Reality? Correct?

Profile
 
 
Posted: 27 February 2013 08:36 AM   [ Ignore ]   [ # 35 ]
New Member
Total Posts:  4
Joined  0
jwlovell - 27 February 2013 07:58 AM

Is there a way we can share the settings for different models? I.e. Let’s say I do a real nice Horse ‘fur’ and mane. Is there a mechanism to export the settings for other people who own this plug-in?

I’m all for not having to re-invent the wheel. smile

Regards,

Joel

Hi, Joel
You can save the hair as a scene subset: “File > Save As > Scene Subset…”
Unchek all the unnecessary items and save.
When you load it again, don’t forget to set the “Fit To” propertie to the appropriate figure.

Profile
 
 
Posted: 27 February 2013 08:40 AM   [ Ignore ]   [ # 36 ]
Power Member
Avatar
RankRankRank
Total Posts:  2365
Joined  2003-10-09

Ok…I have one very pressing question…..


.....Does the “Garibaldi” name hark back to “Babylon 5”......afterall there was some drama about Mr. Garibaldi’s hair loss issues wink


Rawn

 Signature 

A step away from the ordinary
http://www.daz3d.com/shop/rawart/

Profile
 
 
Posted: 27 February 2013 08:43 AM   [ Ignore ]   [ # 37 ]
Member
Avatar
Rank
Total Posts:  246
Joined  2005-05-17

I am using silverfox toy dog and it has one map for everything and the first node of hair I do with it I kept short and it turns out great, when I go to add a second node to add more hair on the body I can’t get it to use the texture map, even though I select it when it asks for it.  I end up with a white hair layer.  I know I must be missing a step or two, any advice?  Work in progress but here is the first layer of hair, need to tweak it a bit more, but it has breathed new life into this model.

Image Attachments
ssdog1.jpg
Profile
 
 
Posted: 27 February 2013 08:48 AM   [ Ignore ]   [ # 38 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6560
Joined  2006-02-20

How to save Garibaldi Hair instructions by Gone
http://www.daz3d.com/forums/viewthread/9943/P1125/#257568

After you have created your masterpiece hair, go to the scene tab and rename the hair node to something with a bit more zing. Besides, it will make life easier after you’ve built up a library of hair and have more than one loaded onto your character.

Now move the hair node up to the root node of your character so that it becomes a child node of the character. Check in the parameters tab to make sure the hair is “fit to” your character.

With both those actions complete, select your character and go to File->Save As->Wearable(s) Preset. A save screen will open (default is Genesis content->Figures). Use that location or navigate to where you want to save and give it the name of the hair. A new dialog will open showing all the nodes that can be saved. Uncheck everything but the hair (if there is anything else) and save.

You now have a wearable asset you can load to any compatible figure but you will have to access it through the Content Library tab.

Good luck.

 Signature 

I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
Poser and Daz Studio Free Resources Wiki: https://poserdazfreebies.orain.org

Profile
 
 
Posted: 27 February 2013 08:54 AM   [ Ignore ]   [ # 39 ]
Active Member
Avatar
RankRank
Total Posts:  428
Joined  2005-06-07
Richard Haseltine - 27 February 2013 08:13 AM

Since export to OBJ is apparently not yet finished, see earlier post, you will need the plugin to see or render the hair. The freebie at the site is presumably a preset for use with the plugin, perhaps the first of many depending on the answer to the previous question about sharing presets.

Honestly, there is a product that will bring me any benefit. I had hoped, because it would be useful for making clothing and props.

Thank you Richard!

Profile
 
 
Posted: 27 February 2013 08:57 AM   [ Ignore ]   [ # 40 ]
Power Member
Avatar
RankRankRank
Total Posts:  1767
Joined  2003-10-09

Congrats James on the release !
btw I love the obj exporter as well and it do the work as expected if you know what to do with that .. I rigged it, I used with collision , both DS and Poser so nothing can stop us now from creating wonderful hair creations !

 Signature 

Just Released :The Aviatrix &  The Vampire Huntress
MEC4D PRODUCTS BY DAZ3D
MEC4D HOME

Profile
 
 
Posted: 27 February 2013 08:59 AM   [ Ignore ]   [ # 41 ]
Active Member
Avatar
RankRank
Total Posts:  351
Joined  2006-12-10

My question is on the interaction with light. Normally one drawback to shader based hair is that it can’t cast shadows since there isn’t any geometry for the rendering engine to interact with. For instance, a long thick ponytail won’t actually create a shadow on the back of the character’s neck.

Is this true for this system as well?

Not necessarily a deal breaker, there are ways to fake it, just curiosity. It does look like a very flexible system what would be a great addition to my toolbox.

 Signature 

Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

Profile
 
 
Posted: 27 February 2013 09:06 AM   [ Ignore ]   [ # 42 ]
Power Member
Avatar
RankRankRank
Total Posts:  1767
Joined  2003-10-09

Yes it create shadows and also Ambient Occlusion , and it is not an illusion it is based on the geometry that is used for rendering, so shadow maps and ambient occlusion are created as with any other object ..  it is not a shader

JonnyRay - 27 February 2013 08:59 AM

My question is on the interaction with light. Normally one drawback to shader based hair is that it can’t cast shadows since there isn’t any geometry for the rendering engine to interact with. For instance, a long thick ponytail won’t actually create a shadow on the back of the character’s neck.

Is this true for this system as well?

Not necessarily a deal breaker, there are ways to fake it, just curiosity. It does look like a very flexible system what would be a great addition to my toolbox.

 Signature 

Just Released :The Aviatrix &  The Vampire Huntress
MEC4D PRODUCTS BY DAZ3D
MEC4D HOME

Profile
 
 
Posted: 27 February 2013 09:08 AM   [ Ignore ]   [ # 43 ]
New Member
Total Posts:  9
Joined  2003-10-09

Does this plugin do physics of any kind? Draping, automatic movement when animating, etc?

Profile
 
 
Posted: 27 February 2013 09:13 AM   [ Ignore ]   [ # 44 ]
Power Member
Avatar
RankRankRank
Total Posts:  1767
Joined  2003-10-09

No since DS don’t use any kind of physics but the good thing here is you can adjust the physics effect yourself to each hair and remodel any style to match your needs , I wish there was gravity and collision for animation but who knows maybe in the next version James can create something closer to simulate it ..

Punisher - 27 February 2013 09:08 AM

Does this plugin do physics of any kind? Draping, automatic movement when animating, etc?

 Signature 

Just Released :The Aviatrix &  The Vampire Huntress
MEC4D PRODUCTS BY DAZ3D
MEC4D HOME

Profile
 
 
Posted: 27 February 2013 09:16 AM   [ Ignore ]   [ # 45 ]
Active Member
Avatar
RankRank
Total Posts:  351
Joined  2006-12-10

Thanks Catharina. Definitely something worth a purchase .. now to find the room in my budget. smile

Mec4D - 27 February 2013 09:06 AM

Yes it create shadows and also Ambient Occlusion , and it is not an illusion it is based on the geometry that is used for rendering, so shadow maps and ambient occlusion are created as with any other object ..  it is not a shader

JonnyRay - 27 February 2013 08:59 AM

My question is on the interaction with light. Normally one drawback to shader based hair is that it can’t cast shadows since there isn’t any geometry for the rendering engine to interact with. For instance, a long thick ponytail won’t actually create a shadow on the back of the character’s neck.

Is this true for this system as well?

Not necessarily a deal breaker, there are ways to fake it, just curiosity. It does look like a very flexible system what would be a great addition to my toolbox.

 Signature 

Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

Profile
 
 
   
3 of 79
3