A Plant Model and Material... ideas and comments please.(update1)
I have been working on a model of a plant leaf type, custom built for Bryce so that I may learn more about creating materials and the way, once the models are imported appear.
Was really trying to keep a happy medium between low poly and smooth curves.
This one was built in Hexagon, the initial idea is to create a model of a New Zealand Flax plant although so far it has turned into an experiment more so with the material, the Flax plant leafs are much more straight, well the leafs on the plant I have outside my little flat in London are..(and the material is not right..yet!)
One of the requirements of the material is to give an edge colour to the leaf, I must say though I do not wish to use an image texture, although it seems the only way to get what is needed is to make sure the model is uv mapped and then in Bryce use parametric mapping, in this case the the leaf model was made with a flat grid that was planer uv mapped before any alterations to it, a technique I believe some use to model hair for characters for Daz Studio.
Also to get the yellow edges was a subtle combination of x scale which turned out to be X 96.5% and 1D noise 126 I wonder why X 100% is too much?
I would be grateful of any comments,feedback and ideas as to improving please.
Here it is for download.