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Thank you I’ll try that.
No I was not thinking of changing the original Genesis Map but to save the edited mesh out from Hexagon and use that as a source for a new UV map.
Let’s back this up a bit. Are you trying to morph? trying to geograft? If you actually edit the mesh of Genesis, you will lose the original Genesis map as Hexagon will ‘redo it’ or ‘lose it’ as soon as one starts welding, adding, deleting polygons. If you’re using it as a source for a new UV map, then yes you’re going to be needing to remake the uvmap in Hexagon [as far as I know] and as has been said before, uvmapping in Hexagon is an exercise in patience.
And if anybody else reading all this knows better the procedures, please feel free to jump in.
It started some time ago when I created a new higher resolution UV map for the Female Genitalia, that was straightforward just to select the UV’s and scale them. Then I exported the (unedited) mesh (with new) UV’s) and imported the new UV set in the Daz Surfaces drop down menu ‘Load UV Set…’
But when I wanted to correct the V4 UV set for Genesis I did not find any way to see only the UV set of the face surface in Hexagon.
I’ve been in contact with Daz about the UV set and they won’t correct the problem themselves. They state that they recommend the use of Gen 5 maps on Genesis although they distribute characters using the V4 UV set on Genesis…
The image show one of the figures at sale here at Daz marketed as V4 and Genesis (no evil finger pointed at the PA as it’s the UV set from DAZ that creates the error).
The corner of the eye is the obvious problem area but the left side of the top lip is ill defined as well, not as annoying and not a problem with most of the V4 texture maps.
What we really need is a ‘TC2 - Genesis Plugin’ (you listening 3D Universe?)
Click thumbnail to see full-size image