I’m using Poser 9 on a Mac. Many times when I try to make a render of a relatively simple scene 6000 x 4800 pixels in size, Poser goes through the whole process of precalculating the indirect light and then rendering the scene - when the whole scene is rendered, Poser suddenly quits, and the render is lost before I can save it.
Is it possible to save a Poser scene, and then render it in another software program? I need to render in very large sizes.
DAZ Studio can open PZ3 scenes and can render at a maximum of 10,000 x 10,000 pixels
I have done images as big as 6400 x 4800 in DAZ Studio as far back as 2006.
Thanks for the quick answer! Do I have to adjust some setting in DAZ Studio to render that big. I haven’t reallyever used DAZ Studio for a render before.
No you shouldn’t have to do anything other than set your resolution. Thing I would be concerned with is how your materials and such came over from poser, that would be a bigger deal I think.
But before any of that…how much memory does your computer have?
This is the dealbreaker. RAM is pretty much what will help accomplish bigger or more intensive scenes the most.
It’s a Mac and there are 8 GB. I made a render just now in DAZ Studio, but the indirect lighting was lost from Poser and I can’t figure out how to turn it on. When I click on the light, there doesn’t seem to be a setting for indirect light.
Also, I can’t figure out how to see the dimensions of the render in the viewport so I can frame the scene.
I have had similar problems rendering in all versions of Poser. However, I have managed to work around it many times by rendering in layers and compositing the elements. Doing so, I’ve managed to render at 5400 x 8000. However, I find it almost impossible to render large using much raytracing or ambient occlusion. Really large textures seem to slow things down too. Of course, another disappointment for me when trying to render large is the fact that most 3d textures are not made to render at large sizes, and many will look bad. I’ll be interested to hear more about your D|S experience.
No you shouldn’t have to do anything other than set your resolution. Thing I would be concerned with is how your materials and such came over from poser, that would be a bigger deal I think.
You’re right. The textures look pretty bad one I import the scene into DAZ Studio.
Also, I can’t figure out how to see the dimensions of the render in the viewport so I can frame the scene.
You can enable “SHow Aspect Frame” in the viewport. On the top right of each viewport there are some icons. I think there is a settings icon and you can click on that. There will be a drop down with some options. One is show aspect frame, which will let you frame the image better.
Fauvist - 26 February 2013 01:29 PM
larsmidnatt - 26 February 2013 12:50 PM
No you shouldn’t have to do anything other than set your resolution. Thing I would be concerned with is how your materials and such came over from poser, that would be a bigger deal I think.
You’re right. The textures look pretty bad one I import the scene into DAZ Studio.
Yeah, that is what I feared. If you have DS presets for those items then you may be able to get something better looking, but since you don’t normally use DS you may not have them or they may not exist.
A way to do this in Bryce is to tile your render in 4 (or more) parts using the Pan H and Pan V controls.
I’ve just had a look in Poser (I only have Poser 8) and can’t find a similar function.
I also wonder if you could do an ‘area render’ in four parts, choosing each quarter of it and save each as it finishes?
Then stitch it back together in Photoshop.
A way to do this in Bryce is to tile your render in 4 (or more) parts using the Pan H and Pan V controls.
I’ve just had a look in Poser (I only have Poser 8) and can’t find a similar function.
I also wonder if you could do an ‘area render’ in four parts, choosing each quarter of it and save each as it finishes?
Then stitch it back together in Photoshop.
Those are good ideas! I have Bryce 7 that I’ve never used, maybe I can figure out how to import the scene from Poser and then render it like you suggest. The Poser area render may work too. Thanks!
As to the indirect light…not going to happen with ‘standard’ lights. None of the ‘standard’ DS lights have indirect lighti. UberEnvironment is probably the ‘easiest’ way to do indirect, but it has a bit of learning curve and definitely requires tweaking. It’s not as simple/straight forward as Poser’s implementation.
About the memory…8 GB should be enough. 4 would be pushing it for that size…