so I’m thinking of pulling the Genesis to Poser .CR2 tut to avoid any confusion, as this should be WAY easier to use. I’d aprpeciate some feedback though, esp. as I haven’t used it yet (I have been kept out of the loop).
1) Are there users still avoiding DS 4.5 that might be unhappy if I pull the tutorial?
2) Is there enough remaining in the tutorial to be of interest if the tut were expanded to cover using the (currently free) DSON importer for Poser:
I’ll hopefully give it a couple of days in case there are any replies, but this looks like such a HUGE improvement over the CR2 exporter that I lean towards simply removing the tut from the marketplace. Thoughts, anyone?
Cheers,
Cliff
OK, I’m confused. I thought that:
1. Genesis to Poser CR2 tut REQUIRED the use of DS 4.5
2. DSON DOES NOT require the use of DS at all.
Is this post aimed at content creators who want to bring their stuff into DSON compatability?
Genesis to Poser using the CR2 Exporter requires DS4, it could be 4.0.3 or 4.5
DSON does not require DS at all if the product has already been updated for Poser compatibility. For content creators, or if there’s a product that hasn’t been converted and you don’t want to wait, DS 4.5.1.6 can convert them.
1. Genesis to Poser CR2 tut REQUIRED the use of DS 4.5
2. DSON DOES NOT require the use of DS at all.
Genesis to Poser using the CR2 Exporter requires DS4, it could be 4.0.3 or 4.5
DSON does not require DS at all if the product has already been updated for Poser compatibility. For content creators, or if there’s a product that hasn’t been converted and you don’t want to wait, DS 4.5.1.6 can convert them.
fixmypcmike has nailed it
DSON importer required .duf content i.e. content designed (or updated) for DS4.5 specifically - not all DS 4 content is, as yet, compatible with this new importer - but otherwise it’s a vast improvement over the CR2 exporter in so many, many ways :D
The DSON Importer is FANTASTIC, I LOVE LOVE LOVE it, now I can play with Genesis in Poser with ease.
Just rendering a S4/Genesis Teen Fae:)
Genesis poses so much nicer than the G4.
So, I got the DSON Importer as soon as it was released, only to find that I had to have Poser 9 to use it…and I was still using Poser 8. :( Well, I thought, I guess that just gives me an excuse to upgrade! So, today I upgraded to Poser 9, and prepared myself to dive headfirst into using Genesis and all the stuff that I bought a few months ago, before I knew that I was absolutely hopeless in Daz Studio. And then, it all comes to a screeching halt. I’ve followed the tutorial for installing DSON. And I get to the part where it says to “use the normal method for adding directories.” Wait…what? I’ve never had to manually add any directories before, and I have no idea how. I’ve searched the forums. I’ve Googled it. I’ve tried everything I can think of…and I’m still lost. Can someone please take me by my hopeless little hand and baby walk me through this mess? I’m desperate! lol Please, don’t make me create a really pathetic looking image, using maybe Vicky1, to prove my lack of skill.
Just install the dson importer in your poser 9 runtime and install the TWO
essential packages together in a new “genesis” runtime.
After starting Poser, import the new genesis runtime and start the addon (In
the Windows!Addon menu). Now you can load and play with genesis, use the
morphs, poses, materials, expression, clothing which are all installed in
the genesis runtime. No sweat or bugs at all
Next step is to go to the DSON category at DAZ and see what you already have
and re-download all of those (This is a pain, I know). The new downloads
have each a DSON base and Poser Companion installer. Install both of them to
the genesis runtime and they will all work
Next go the DSON category at DAZ again and buy all the stuff you want - there are some bargains. Again download and install the DSON and companion files.
Some caveats:
- Sometimes clothing does not fit directly because the cloth lacks a morph.
Use the Scripts!DSON Support!Transfer Active Morphs and the missing morphs
will be added. After that I have not seen any pokethrough
- If you save the figure to the library - set the subdivision lever lower.
If you don’t you end up with 400MB files in your library. Set it higher
again after you load the figure again
- If you want to use Gen4 MAT files, you have to set the genesis figure
after loading to the V4 UVmap. You can do that by using one of the MAT files
from DAZ for V4 or M4 - just load one of those MATs and the UVMAP will
change. Now you can add your own MAT files.
- There is some talk about some scaling problems. You won’t see them with
most morphs. Ones which I discovered are shoulder width and armslength. In
small values they are ok, but larger ones not. The Child and other full body
morphs do not have the problem. This seems to be a problem of the importer
and is being worked on
(this was the instructions Wim gave to me and they worked)
Unfortunately, I get pokethrough on just about every clothing I’ve tried ... even after running the Transfer Active Morphs script. This is even on the standard V5 with no other morphs dialed in.
I’ve unhide the x and z scales on some clothing to scale the clothing a bit further away from the body. That helps with some of the pokethrough, but not all.
esther - 02 November 2012 10:07 PM
Some caveats:
- Sometimes clothing does not fit directly because the cloth lacks a morph.
Use the Scripts!DSON Support!Transfer Active Morphs and the missing morphs
will be added. After that I have not seen any pokethrough
Just install the dson importer in your poser 9 runtime and install the TWO
essential packages together in a new “genesis” runtime.
After starting Poser, import the new genesis runtime and start the addon (In
the Windows!Addon menu). Now you can load and play with genesis, use the
morphs, poses, materials, expression, clothing which are all installed in
the genesis runtime. No sweat or bugs at all
Next step is to go to the DSON category at DAZ and see what you already have
and re-download all of those (This is a pain, I know). The new downloads
have each a DSON base and Poser Companion installer. Install both of them to
the genesis runtime and they will all work
Next go the DSON category at DAZ again and buy all the stuff you want - there are some bargains. Again download and install the DSON and companion files.
Some caveats:
- Sometimes clothing does not fit directly because the cloth lacks a morph.
Use the Scripts!DSON Support!Transfer Active Morphs and the missing morphs
will be added. After that I have not seen any pokethrough
- If you save the figure to the library - set the subdivision lever lower.
If you don’t you end up with 400MB files in your library. Set it higher
again after you load the figure again
- If you want to use Gen4 MAT files, you have to set the genesis figure
after loading to the V4 UVmap. You can do that by using one of the MAT files
from DAZ for V4 or M4 - just load one of those MATs and the UVMAP will
change. Now you can add your own MAT files.
- There is some talk about some scaling problems. You won’t see them with
most morphs. Ones which I discovered are shoulder width and armslength. In
small values they are ok, but larger ones not. The Child and other full body
morphs do not have the problem. This seems to be a problem of the importer
and is being worked on
(this was the instructions Wim gave to me and they worked)
Aha! By the time I saw your reply, I had managed to get Genesis up and running in Poser, but I was ripping my hair out, trying to figure out how to get everything else that I’d purchased for Genesis. I didn;t know that I had to go re-download it to get the new DSON versions. Thank you thank you THANK YOU! And I’m sure that everyone else thanks you, too, since now they don’t have to see V1 looking all pathetic.
Unfortunately, I get pokethrough on just about every clothing I’ve tried ... even after running the Transfer Active Morphs script. This is even on the standard V5 with no other morphs dialed in.
I’ve unhide the x and z scales on some clothing to scale the clothing a bit further away from the body. That helps with some of the pokethrough, but not all.
esther - 02 November 2012 10:07 PM
Some caveats:
- Sometimes clothing does not fit directly because the cloth lacks a morph.
Use the Scripts!DSON Support!Transfer Active Morphs and the missing morphs
will be added. After that I have not seen any pokethrough
Do you have examples of a few with poke through. For me it seems to work pretty good, although I did find one (maybe set of) morph which caused a problem. I don’t recall which one. I think it was caused by not having the morph set available in Poser. I converted the figure from DS to Poser and may have had the morphs installed in DS, but not in Poser
Unfortunately, I get pokethrough on just about every clothing I’ve tried ... even after running the Transfer Active Morphs script. This is even on the standard V5 with no other morphs dialed in.
I’ve unhide the x and z scales on some clothing to scale the clothing a bit further away from the body. That helps with some of the pokethrough, but not all.
esther - 02 November 2012 10:07 PM
Some caveats:
- Sometimes clothing does not fit directly because the cloth lacks a morph.
Use the Scripts!DSON Support!Transfer Active Morphs and the missing morphs
will be added. After that I have not seen any pokethrough
Do you have examples of a few with poke through. For me it seems to work pretty good, although I did find one (maybe set of) morph which caused a problem. I don’t recall which one. I think it was caused by not having the morph set available in Poser. I converted the figure from DS to Poser and may have had the morphs installed in DS, but not in Poser
I found one of those non-fitting examples. The problem seems to be that some morphs are not activated. In the case where I had the problem, all morphs worked - except the breast implant one. This was a converted V4 figure to genesis and had dozens of morphs, this one caused a poke through with all clothing items. The breast implant is one the GenX morphs. Not sure if this is a bug in the transfer script, the importer, Poser or GenX
What worries me more is that some conversions completely crash Poser. In one case when I just load a converted item, Poser crashes immediately to the desktop. The other items in the same set cause no problems
So load and conform each items after conversion to see if they cause such problems before using it in a real scene