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Genesis in Poser
Posted: 22 August 2012 07:09 AM   [ Ignore ]   [ # 31 ]
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Yes, the obj file can be imported. Strange that they did not add the last step to it. The created cr2 contains the obj reference, but does not use it and does not attach the materials. I hope it will be corrected in the new :“heavenly” import
Another thing which I discoved: Some items break after being exported (such as the wings for Strogoi vampire). It breaks as soon as you conform. I wonder if that is one of those mismatched end points, but I could not find them. Parenting does not work here since the wings move with the arms, which is a petty since they look very good.

Shoes are another department where things go pretty bad when exported. Somehow they seem to deform. Scaling does hot help here. The deformation seems to get worse if V5, M5 or S5 morphs are used.

What really worries me is the S5 (and in lesser extend V5 and M5) looks really awful at places (prime example is the knees). There is so much distortion here that it is no longer usable in Poser. If you look at the base mesh view in DS4 you can see that the base itself is malformed. High res is a bit better and when rendered does not look good either. In Poser - even with all smoothing on - it looks really bad

Edited to add clearer picture

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Posted: 22 August 2012 02:54 PM   [ Ignore ]   [ # 32 ]
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I am starting to think now that the exporter is broken. It always outputs the base resolution and not the high resolution. The base works fine with standard genesis (smooth) but is not enough if morphs are used,
The hires and base versions at level 0 are dfiferent in DS4 but are identical in Poser.
I have looked through the change log for DS4.5 but see no reference to a fix for that.
So can anyone confirm this is the case?

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Posted: 22 August 2012 07:07 PM   [ Ignore ]   [ # 33 ]
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I am not sure if this is exactly the thread to post this to, but there was something hinted at in one of the threads on Daz concerning future development relating to Genesis and Poser. This is just an honest query as to what that development might be. Has anyone else seen anything in the threads with more specifics regarding this?

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Posted: 22 August 2012 07:12 PM   [ Ignore ]   [ # 34 ]
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No, no details were given. There is lots of speculation, but all who know are under NDA, so won’t answer

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Posted: 24 August 2012 08:49 AM   [ Ignore ]   [ # 35 ]
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Snarlygribbly created a script to do subdivision in poser. It is a script which prepares the figures just before render.
This script pretty much solves the S5 knee problems in Poser.
More information at http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2855291

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Posted: 25 August 2012 05:01 PM   [ Ignore ]   [ # 36 ]
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Initial results look really good too :D

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Posted: 30 August 2012 10:15 AM   [ Ignore ]   [ # 37 ]
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Is there a way to remove unused morphs in DS4. I want to do this before exporting. The amount of exported morphs is getting huge and takes ages to export. Also the CR2 files bigger and bigger (now at 150MB!!!!)

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Posted: 12 October 2012 05:32 AM   [ Ignore ]   [ # 38 ]
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I’ve just come online to discover that DAZ have announced the DSON importer for Poser:

http://www.daz3d.com/forums/viewthread/9405/

so I’m thinking of pulling the Genesis to Poser .CR2 tut to avoid any confusion, as this should be WAY easier to use. I’d aprpeciate some feedback though, esp. as I haven’t used it yet (I have been kept out of the loop).

1) Are there users still avoiding DS 4.5 that might be unhappy if I pull the tutorial?

2) Is there enough remaining in the tutorial to be of interest if the tut were expanded to cover using the (currently free) DSON importer for Poser:

http://www.daz3d.com/shop/dson-importer-for-poser

I’ll hopefully give it a couple of days in case there are any replies, but this looks like such a HUGE improvement over the CR2 exporter that I lean towards simply removing the tut from the marketplace. Thoughts, anyone?

Cheers,

Cliff

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Posted: 12 October 2012 06:26 AM   [ Ignore ]   [ # 39 ]
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Hi Cliff,
I should imagine we’ll all swap to this new way now, but I certainly appreciate the work you did, and do not regret buying your stuff so I could have an initial first look at genesis in poser.
Love esther

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Posted: 12 October 2012 09:11 AM   [ Ignore ]   [ # 40 ]
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Hi Cliff

I’ve just downloaded the new importer and will shortly be giving it a whirl.

It certainly looks to be a bit of a game changer….I haven’t installed the Daz 4.5 upgrade as yet, I didn’t see much point before this, I was happy enough using the cr2 with your tutorial etc - I even managed to iron out some of it’s problems by rewriting the generated cr2 file when objects disappeared on me!

It looks like I will be needing to upgrade to 4.5 in order to convert content to the new format and create poser companion files….

I’ve no idea of how much of the original tut will be needed but I’ll let you know how I get on over the next couple of days…..

smile

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Posted: 12 October 2012 11:33 AM   [ Ignore ]   [ # 41 ]
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Cliff Bowman - 12 October 2012 05:32 AM

I’ve just come online to discover that DAZ have announced the DSON importer for Poser:

http://www.daz3d.com/forums/viewthread/9405/

so I’m thinking of pulling the Genesis to Poser .CR2 tut to avoid any confusion, as this should be WAY easier to use. I’d aprpeciate some feedback though, esp. as I haven’t used it yet (I have been kept out of the loop).

1) Are there users still avoiding DS 4.5 that might be unhappy if I pull the tutorial?

2) Is there enough remaining in the tutorial to be of interest if the tut were expanded to cover using the (currently free) DSON importer for Poser:

http://www.daz3d.com/shop/dson-importer-for-poser

I’ll hopefully give it a couple of days in case there are any replies, but this looks like such a HUGE improvement over the CR2 exporter that I lean towards simply removing the tut from the marketplace. Thoughts, anyone?

Cheers,

Cliff

OK, I’m confused. I thought that:

1. Genesis to Poser CR2 tut REQUIRED the use of DS 4.5

2. DSON DOES NOT require the use of DS at all.

Is this post aimed at content creators who want to bring their stuff into DSON compatability?

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Posted: 12 October 2012 05:26 PM   [ Ignore ]   [ # 42 ]
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pwiecek - 12 October 2012 11:33 AM
Cliff Bowman - 12 October 2012 05:32 AM

I’ve just come online to discover that DAZ have announced the DSON importer for Poser:

http://www.daz3d.com/forums/viewthread/9405/

so I’m thinking of pulling the Genesis to Poser .CR2 tut to avoid any confusion, as this should be WAY easier to use. I’d aprpeciate some feedback though, esp. as I haven’t used it yet (I have been kept out of the loop).

1) Are there users still avoiding DS 4.5 that might be unhappy if I pull the tutorial?

2) Is there enough remaining in the tutorial to be of interest if the tut were expanded to cover using the (currently free) DSON importer for Poser:

http://www.daz3d.com/shop/dson-importer-for-poser

I’ll hopefully give it a couple of days in case there are any replies, but this looks like such a HUGE improvement over the CR2 exporter that I lean towards simply removing the tut from the marketplace. Thoughts, anyone?

Cheers,

Cliff

OK, I’m confused. I thought that:

1. Genesis to Poser CR2 tut REQUIRED the use of DS 4.5

2. DSON DOES NOT require the use of DS at all.

Is this post aimed at content creators who want to bring their stuff into DSON compatability?

Genesis to Poser using the CR2 Exporter requires DS4, it could be 4.0.3 or 4.5

DSON does not require DS at all if the product has already been updated for Poser compatibility.  For content creators, or if there’s a product that hasn’t been converted and you don’t want to wait, DS 4.5.1.6 can convert them.

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Product Updates: Non-Genesis/G2 DIM Zips starting July 2013
Non-Genesis Items with Metadata
Plugin Version Numbers for DS 4.5
Updated Genesis Products

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Posted: 12 October 2012 05:30 PM   [ Ignore ]   [ # 43 ]
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but if we wait the sales will be gone, or should we just buy every genesis thing we like and assume it will work quite soon?
Love esther

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Posted: 12 October 2012 05:55 PM   [ Ignore ]   [ # 44 ]
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esther - 12 October 2012 05:30 PM

but if we wait the sales will be gone, or should we just buy every genesis thing we like and assume it will work quite soon?
Love esther

I think it’s safe to assume it will all be updated eventually, and these updates appear to be given high priority.

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Product Updates: Non-Genesis/G2 DIM Zips starting July 2013
Non-Genesis Items with Metadata
Plugin Version Numbers for DS 4.5
Updated Genesis Products

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Posted: 12 October 2012 07:09 PM   [ Ignore ]   [ # 45 ]
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I have yet to try this new exporter, but I will be happy if the results are nice. It is good to see that Daz is trying to make their products useful to the Poser community . I think time will tell as to how well this works, but I am viewing this as a positive step by Daz.

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