One thing I forgot to add: the Match Endpoints when conforming was introduced to fix a problem with M4, but it does seem to help with genesis as well - usually when there is a problem in the chest area
Thanks - I haven’t seen a particular improvement when doing that but that may be related to the amount of clothing that I have :(
I prefer to zero Genesis before exporting not just because that’s “the official route” using the CR2 exporter, but for the reason it’s the official route - I prefer to do my posing in Poser and use DAZ Studio 4 the absolute minimum amount possible. I’m still rather more comfortable with DAZ Studio 3, to be honest, than with version 4.
so if I got this I could use M5 and V5 in poser but would those figures still be really low poly like in the first experiments with the daz studio cR2 exporter? ARe the lcothes low poly too?
love esther
There’s no change to the poly density over what the CR2 exporter SHOULD do, if operated correctly - though I would note two things about this. the first is that it’s possible to accidentally create a too-low-poly version of Genesis if you don’t set the right options so it’s possible the answer to your question is actually “yes” if you experienced that previously, the second is that Poser “mesh smoothing” doesn’t do a horrible job of improving the issue.
All of the promo images were rendered in Poser Pro 2012. There’s no post render work to make things look prettier or smoother. There ARE areas on Genesis, with various characters, that could use improvement (the ears come to mind immediately) but that’s beyond the scope of the tut (which was originally meant as a “quick” update on the original tutorial video which is now so out of date, but kinda grew…and grew… and grew!).
Clothing, so far as I have seen, is typically NOT low poly at all, but is reasonably high poly - sometimes higher poly than you might find on Gen4 stuff because the extra polys help the DS4 “morph follower” to accomodate the often rather extreme morph capabilities of Genesis characters.
I think it’s fair to say that I don’t think I’m the best artist in the world - my imagery is sufficient, at best, and the quality of my promo images somewhat reflects that. Having said which, if there’s some render I can make that would help you judge poly density, let me know and I’ll see what I can do. Maybe I can come up with something myself - but I don’t know how close you want the camera to be to what feature (IIRC someone said the elbows were a bit iffy at times?).
Cheers,
Cliff


