The “doll” in my w.i.p. image here is, so far, as far as I’ve got…
It is due to be posed some more, by the way… was just sitting handy after I’d been playing around with the CR2 exporter.
However, since I got the Genesis Evolution Morphs, I am determined to experiment some more on this front.
Obviously, without subdivision of the exported Genesis mesh, there are some limitations. But I *think* the non-subdivided mesh will still work well for me in Poser, in due course, for crowd scenes (e.g. lower poly count and I could make a lot of different body shapes, quickly, to make a crowd realistic).
Clothing is currently also an issue though, still, relative to this… I think?
What I’m further curious about is whether, if I posed the CR2 Genesis in Poser, and then exported in pose as an obj, subdivided it in (e.g.) Hexagon quickly and then brought it back into Poser… how would that affect the UV mappings?
Is there a viable… if somewhat convoluted… workflow possible somewhere in that idea??