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Using D-Former
Posted: 24 February 2013 03:36 AM   [ Ignore ]
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Hi , I’m trying to implement in a scene a hill with D-former.

I have used Carnite’s excellent video on youtube but for some reason I do not succeed to get the topography I’m trying to realize.

Here is schematically what I’d like to achieve. What should I do to get it right. It seems I’m unable to have the steep cliff falling from the plateau.

I get always either a uplift or a whole in the middle of the ledge.

 

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Claude

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Posted: 24 February 2013 05:46 AM   [ Ignore ]   [ # 1 ]
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WHat are you trying to deform, a plane?

Have you tried scaling the Deformer_Field up more? So the red dots of the field are spread right across the part that needs to be deformed.

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Posted: 24 February 2013 06:03 AM   [ Ignore ]   [ # 2 ]
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A DForm is a sphere with a (possibly wavy) gradation of effect from centre to edges - I don’t think you could achieve that sort of result using DForms, other than using one per vertex perhaps. Starting with a plane and a cube might work better, but for complex landscape forms you would do better with Hexagon or Bryce (or Carrara).

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Posted: 24 February 2013 06:13 AM   [ Ignore ]   [ # 3 ]
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Yeah good points Richard. I was going to suggest using more than one deformer and with rescaling the field it doesn’t need to be scaled symmetrically to work either which can help some. But yes a challenge to do inside Daz Studio

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Posted: 24 February 2013 06:16 AM   [ Ignore ]   [ # 4 ]
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Richard Haseltine - 24 February 2013 06:03 AM

A DForm is a sphere with a (possibly wavy) gradation of effect from centre to edges - I don’t think you could achieve that sort of result using DForms, other than using one per vertex perhaps. Starting with a plane and a cube might work better, but for complex landscape forms you would do better with Hexagon or Bryce (or Carrara).


I see.  I ‘ll check Bryce . I have posted elsewhere a question about using Cyclorama with a personal image; it’s here,cyclorama perhaps you could give me some clues Richard.

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Posted: 24 February 2013 06:26 AM   [ Ignore ]   [ # 5 ]
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Szark - 24 February 2013 06:13 AM

Yeah good points Richard. I was going to suggest using more than one deformer and with rescaling the field it doesn’t need to be scaled symmetrically to work either which can help some. But yes a challenge to do inside Daz Studio

I did try to use multiple deformers but with no conclusive results unfortunately….

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Posted: 24 February 2013 06:47 AM   [ Ignore ]   [ # 6 ]
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This is in DS3A and I have no access to DS4.5 at all these days.

He is what I got with one deformer on a plane 1 mtr with 16 divisions, hope it helps. And yes it is not perfectly symetical. wink

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