Getting a head mesh from 3ds max into Daz Genesis
All right. After weeks of trying to figure this out, I'm turning to this forum to see if someone can help.
I have an idea for a character, an Asari from mass effect. I've managed to extract the relevant meshes from the game's .pcc files.
I'm having a bit of trouble loading the correct textures, but that's not all that big an issue.
What I'm having trouble with is getting the head, particularly the back of the head and the neck, into Daz to work with Genesis.
I'm aware of Dariofish's HFS shapes; I do not like the HFS asari morph as it is not accurate, so please do not point me to it.
Other things I've run into in the process; there are no 'back of the head' morphs that shrink that area of the skull to let the Asari mesh fit.
How would I go about getting the model to work with/as part of a Daz genesis figure?