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Proportional edit?
Posted: 22 February 2013 10:47 AM   [ Ignore ]
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Hi!  I’m sorry for my ignorance, but I’m trying to help someone learn to morph and they use Hexagon, whereas I use Blender.  Doe Hexagon have a feature equivalent to proportional editing?  PE allows you to select a vertex and have it drag the ones around it to varying degrees (pulling the mesh like taffy). 


Also, in Blender you can selectively hide geometry and the hidden bits will be unaffected by the PE, making it easier to morph a hood or half of a jacket or shirt.  Is there anything like that?

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Posted: 22 February 2013 11:25 AM   [ Ignore ]   [ # 1 ]
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It’s called Soft Selection in Hexagon, and you will find it in the Properties panel on the right. 

You can hide geometry in the Scene Tree, but not for parts of objects, unless they are grouped objects.

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Posted: 22 February 2013 11:28 AM   [ Ignore ]   [ # 2 ]
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JimmyC_2009 - 22 February 2013 11:25 AM



It’s called Soft Selection in Hexagon, and you will find it in the Properties panel on the right. 

You can hide geometry in the Scene Tree, but not for parts of objects, unless they are grouped objects.

Thank you for the prompt response!


So to hide part of an object it would need to be on a group and then the group be hidden?

 

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Posted: 22 February 2013 11:39 AM   [ Ignore ]   [ # 3 ]
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No, if an item has several grouped parts, you can hide each part within a group, same as in DS.  You can hide any item by switching off the little eye icon (same as DS)

You can use the ‘Extract’ tool to remove Geometry from an object, to create a new object, like splitting clothing into different parts for rigging.

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Posted: 23 February 2013 02:47 PM   [ Ignore ]   [ # 4 ]
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You can also select faces and make them hidden.

Display > Hide Selected Faces (Cmd-B on Mac), or a button on the tool tab.

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Posted: 23 February 2013 02:48 PM   [ Ignore ]   [ # 5 ]
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lexbaird - 23 February 2013 02:47 PM

You can also select faces and make them hidden.

Display > Hide Selected Faces (Cmd-B on Mac), or a button on the tool tab.

That’s probably more likely to be useful.  Thank you. grin

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