If it gets the job done then it’s not cheat. Pixar, Dreamworks, ILM- Big name production houses almost always simulate GI. I doubt they would call it cheating.
well, lets see some of their renders.
Are you talking above live action film renders , or toons? I don’t go by toons.
Those ones done in Carrara, that i’ve seen anyway , I dont think are live action, studio composting, Quality.
Heck I’m not even that Crazy about Modo Renders. Now vray, yes, for Biased I think it’s the best.
And arent some of these big houses moving to Arnold ?
Just because a CG movie has toon characters doesn’t mean it’s not a valid comparison. Ignore the toon characters and look at the environments they’re moving around in. Look at the lighting, the atmospherics, etc.
I’m kind of curious as to what this advanced gamey standard is.
As to having live action background plates not counting for rendered CG elements, clearly you’ve been ignoring nearly every special effects picture since Jurassic Park. Again, it’s the lighting and the texturing. Many strictly CG movies ‘toon or not, rely nearly as heavily on compositing as Transformers, because to save resources and render times they render in passes.
I have no doubt that completely photo-real rendering is coming, especially with computational advancements, but it’s still not here. To be able to render the most realistically you can, be it a biased engine, an un-biased engine or a CPU renderer is still going to require an understanding of CG lighting and texturing specific to that render engione. To animate in anything remotely fast, you are going to need to learn as many “cheats” as you can. I don’t care what renderer it is.