Hi 3D taday
My only wish is it’s lack of an exporter to Octane/ Reality. I’m wondering if one of Fenrics plugins would export full animation, and mesh, to Octane?
As a Carrara and Octane user, I can tell you it’s not as easy as that,. and it’s probably not possible for many carrara scenes.
(IMO) It would be better to have Octane as a plug-in renderer, which could work within Carrara,.. (not sure if that’s possible either)
Octane uses your Video card’s GPU and RAM to load all of the models,. and all of the textures for those models.
This means that you’re restricted to loading and rendering what the graphics card RAM can handle.
If you imagine a Carrara scene with some replicated grass, and some trees,. then think about the size of the resulting exported OBJ with hundreds or thousands of models,. plus all their texture maps,.. then you can easily get scenes which will take a long time to process and export from Carrara as a single OBJ file,. but may also result in an OBJ file which is larger than your available GPU ram.
I’m not saying that Octane is bad, or faulty in any way,.. I think it’s a great renderer,. but your Video card’s RAM limitation is one of the major drawbacks to using these new breed of unbiased GPU powered renderers.
Most 3D programs still use your CPU and RAM,. and you’ll occasionally still get into situations where things start to slow down due to memory and processing power,. but it’s much easier to create a scene which uses a few GB or ram, and still allows you to have thousands of figures or trees, or grass etc… and have them animated if you want,. all within Carrara.
If you’re rendering for animation,. then the difference between a Carrara rendered sequence,. and an Octane rendered sequence becomes less visible when you’re seeing 24 frames per second.
As far as the “Quality” of the rendered image,.. depending on your skill levels in creating and using shaders and lighting,. Carrara can produce images which are just as good as Octane,. and without the hassle of exporting and adjusting the shaders and lighting in Octane to look (almost) the same as your Carrara scene.
As for animation,. each frame would need to be a separate OBJ model.
that’s why you’re seeing very simplistic animations where the figure is repeating a 15 to 30 frame looped cycle
So,. the bottom line for me right now is that Octane can be used to render a high quality image of a static object.
Carrara can be used to produce a high quality image, or image sequence,.. of either static or animated objects and figures.
Octane has some great “cool” features and tools, and the material / shader creation and on-line sharing through a central database is a great idea,.. but the cool tools and almost instant feedback to adjustments in the scene are all reliant on your graphics card and GPU ram.
You can still create a much larger scene, with more objects and more detail in carrara, and render at High quality,. even on an older system with Win XP and a couple of GB of ram.
Graphics cards will obviously improve and get cheaper, but for something with several GB of ram and thousands of Cuda cores. .. It’ll cost you.
Learn Carrara, it’s got a fantastic render engine which blows the pants off of most other 3D programs, it’s also fast, and has multi-pass options which can also help you get better images in post production.
Octane (stand alone) version 1 was only recently released, and while there’s a lot of great features right now,.(octane now supports object instancing and placement, and Groups of objects) it’ll get better with time,. and the price of Graphics cards with Multiple Gigabytes of high speed RAM and thousands of CUDA cores will continue to become more affordable,..
Perhaps it’s a case of 3D tomorrow
Hope it helps