Sci Fi Funk - 21 February 2013 03:10 PM
Im using a mixture of replicators (nested internal and inagoni), but I’ll complete my test before giving the full answer - sorry to be a tease, but I know the theory - I want to see the practice before saying any more.
inagonis replicator was updated in Dec 2012, and now handles groups! However it looks more like a copy than a replicate. There are other issues too (probably as I’m pushing Carrara till it screams) - again - I’d better make sure before leading anyone astray.
Will post again soon. I have to - it’s next on my list of things to do (after paid work!).
EDIT. I assure you this works, what I don’t know are the upper limits of replication. My best guess on the work done so far I posted earlier in this thread. /EDIT
Cheers ooseven.
Don’t forget it probably also depends op computers specs. Some can do more, while others can do less as you.
Maybe this can push the limits a lot more and improve save and load time:
Put the character in small groups.
Maybe create a new folder in the browser.
Drag all the groups in the browser.
Delete the groups from the scene you don’t need at the moment. If I am correct, Carrara also saves its positions and keyframes.
With limited groups, your scene loads and saves faster.
So only put the the characters into the scene if you need them.
Don’t use multiple camera views, because it slows things down.
For testing purposes, lower your frame rate. Sometimes I run at 6 FPS. It will be woody, but faster.
Don’t forget, with a heavy loaded scene, Carrara cannot handle the right speed. But the renders will be correct.