please explains how to use the Scale tool with something, in this case the headress & tails, that’s conformed to the main model.
conformed figures can’t be scaled, because they’re conforming to the figure,. they’re being “forced” to follow the shape and position of the figures bones.
You could load the model and “parent” it manually to the figures head in the Scene Instance List,.. on the right,.
then you could scale it independently of the figure.
However,. If you scale it in the assembly room, then you’ll be limited to scaling the entire hair model,..
You’ll only be able to select the individual parts of the model, and scale them, in the Modeller, or in “Edit” mode, in the assembly room.
Look at the model and see if it has any morphs. you may be able to adjust the model using those.
If there are no morphs, then you can create your own in the Vertex modeller,.
You’d open the model in the modeller by double clicking on it,.. then select the area of the model you want to create a morph for,.
Switch to the morphs tab, in the modeller, and “Create” a “Morph Area”,.
Create a new morph target by clicking the little blue button on the right
then click the “Edit” button,. for the new morph target,..
Adjust the scale or position of the selected polygons or vertices, and click to “Validate” the morph.
Return to the Assembly room, select the model, and you’ll see a Morphs selection area.
Select your morphs area in the list and adjust the slider.
Don’t fear the modelling room.
save your scene before you make major changes,... then if you make a mess you can always reload it.
Hope it helps