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Garabaldi vs Look at My Hair….. Please Clarify
Posted: 02 March 2013 11:31 AM   [ Ignore ]   [ # 46 ]
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tigerste - 01 March 2013 11:33 AM
belovedalia - 01 March 2013 09:33 AM
Scott-Livingston - 01 March 2013 08:44 AM
belovedalia - 27 February 2013 03:11 PM

t totally depends on user!  Just like some say that Poser is easier/more intuitve vs DS…. LOL.

For me, I thought that LAMH was easier and more intuitive, and I have done long hair styles with it too.

These are beautiful! I’ve seen some of your work on www.furrythings.com but hadn’t realized that “Alia” was you…

Yep… Beloved_Alia smile

Well I’m not that beloved by anyone really but thar ya see it.

I do love LAMH tho wink

I love the beach girl render with the long hair, beautiful character! What did you use for morphs/texture?

Ah it was a while ago…. hard to remember… Okay not that long ago, just bad memory! But Texture I’m pretty sure is Elite texture Lana…. morph is probably combo of V5/hitomi and maybe a smidgin of Nata…..sorry ^^

And, another picture of hair made with LAMH, took me 15-20 min, tops, to make this hair style. :D

 

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Posted: 02 March 2013 03:02 PM   [ Ignore ]   [ # 47 ]
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Very nice! Did you use postwork to get the toon effect?

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Posted: 02 March 2013 04:51 PM   [ Ignore ]   [ # 48 ]
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belovedalia - 02 March 2013 11:31 AM
tigerste - 01 March 2013 11:33 AM
belovedalia - 01 March 2013 09:33 AM
Scott-Livingston - 01 March 2013 08:44 AM
belovedalia - 27 February 2013 03:11 PM

t totally depends on user!  Just like some say that Poser is easier/more intuitve vs DS…. LOL.

For me, I thought that LAMH was easier and more intuitive, and I have done long hair styles with it too.

These are beautiful! I’ve seen some of your work on www.furrythings.com but hadn’t realized that “Alia” was you…

Yep… Beloved_Alia smile

Well I’m not that beloved by anyone really but thar ya see it.

I do love LAMH tho wink

I love the beach girl render with the long hair, beautiful character! What did you use for morphs/texture?

Ah it was a while ago…. hard to remember… Okay not that long ago, just bad memory! But Texture I’m pretty sure is Elite texture Lana…. morph is probably combo of V5/hitomi and maybe a smidgin of Nata…..sorry ^^

And, another picture of hair made with LAMH, took me 15-20 min, tops, to make this hair style. :D

 

That is fabulous! I can’t wait to have LAMH available in Poser. smile

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Posted: 02 March 2013 05:09 PM   [ Ignore ]   [ # 49 ]
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SickleYield - 27 February 2013 01:14 PM

Okay, I bought Garibaldi today, and now I have both plugins.  Here are my thoughts:


1. Both have good tutorials on Youtube.
2. Garibaldi was much easier to get good “groomed” results with in my total noob, just-started-the-plugin attempts.  See pic.
3. My attempt at a hair that’s pretty impossible to find - the Bela Lugosi widow’s peak short hair - met with no success at all in LAMH but was pretty quick and easy in Garibaldi (though not perfect, it worked without bizarre visual errors).  With LAMH I couldn’t get things to lie down below “fluffy afro” levels.
4. The Garibaldi hair can be saved right back to library, just as if it were a prop or clothing item, and works on reload once it is conformed to Genesis.  I never figured out how to do this with LAMH hair.  I assume the base program is required to use saved hairs for either (although I hear LAMH has a free player coming out that will allow hairs to be used but not edited by those without the plugin).
5.  I haven’t tried to do fur with either yet, so I may be missing an advantage of LAMH there.  It sure has some gorgeous previews with fur out there.
6.  The interfaces are not dissimilar.  Both are dark, use similar buttons and sliders, and pop up when activated from the DS4.5 menus.  Again, I preferred Garibaldi’s grooming tools and length control features, but that’s subjective.  Both are easier to use than Poser’s Hair room in my highly subjective opinion.  Neither was significantly laggy on my 64 bit Win 7 system (16 gb RAM) and their render times were comparable to the geometry strand hairs I own (i.e., still slightly faster than a transmap hair the same size).
7.  They are similar in price right now.


My advice is: If you can only get one, and you want it for groomed human hair, get Garibaldi.  If you want mostly fur, get LAMH.  If you can afford it, and have one but are considering the other, get both.


Again, totally subjective, and I hope others will share their experiences.

Widows Peak in LAMH is easy as painting in Photoshop.  I’m at work but from memory, at the bottom of the creation panel there is that paint area.  There is a drop down options for body parts.  Choose the face and it will clear the face (it will go white).  Using the paint brush paint in your nice sharp widows peak and make sure you fill in the hair line all the way back, make sure your careful around the ears though, if you cross over a certain level you get hair shooting out of the ears. ... not pretty.  Not sure what the new version is going to have but hoping that will be a bit more intuitive for many new users.

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Posted: 02 March 2013 05:23 PM   [ Ignore ]   [ # 50 ]
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RAMWolff - 02 March 2013 05:09 PM
SickleYield - 27 February 2013 01:14 PM

Okay, I bought Garibaldi today, and now I have both plugins.  Here are my thoughts:


1. Both have good tutorials on Youtube.
2. Garibaldi was much easier to get good “groomed” results with in my total noob, just-started-the-plugin attempts.  See pic.
3. My attempt at a hair that’s pretty impossible to find - the Bela Lugosi widow’s peak short hair - met with no success at all in LAMH but was pretty quick and easy in Garibaldi (though not perfect, it worked without bizarre visual errors).  With LAMH I couldn’t get things to lie down below “fluffy afro” levels.
4. The Garibaldi hair can be saved right back to library, just as if it were a prop or clothing item, and works on reload once it is conformed to Genesis.  I never figured out how to do this with LAMH hair.  I assume the base program is required to use saved hairs for either (although I hear LAMH has a free player coming out that will allow hairs to be used but not edited by those without the plugin).
5.  I haven’t tried to do fur with either yet, so I may be missing an advantage of LAMH there.  It sure has some gorgeous previews with fur out there.
6.  The interfaces are not dissimilar.  Both are dark, use similar buttons and sliders, and pop up when activated from the DS4.5 menus.  Again, I preferred Garibaldi’s grooming tools and length control features, but that’s subjective.  Both are easier to use than Poser’s Hair room in my highly subjective opinion.  Neither was significantly laggy on my 64 bit Win 7 system (16 gb RAM) and their render times were comparable to the geometry strand hairs I own (i.e., still slightly faster than a transmap hair the same size).
7.  They are similar in price right now.


My advice is: If you can only get one, and you want it for groomed human hair, get Garibaldi.  If you want mostly fur, get LAMH.  If you can afford it, and have one but are considering the other, get both.


Again, totally subjective, and I hope others will share their experiences.

Widows Peak in LAMH is easy as painting in Photoshop.  I’m at work but from memory, at the bottom of the creation panel there is that paint area.  There is a drop down options for body parts.  Choose the face and it will clear the face (it will go white).  Using the paint brush paint in your nice sharp widows peak and make sure you fill in the hair line all the way back, make sure your careful around the ears though, if you cross over a certain level you get hair shooting out of the ears. ... not pretty.  Not sure what the new version is going to have but hoping that will be a bit more intuitive for many new users.

Neither one seems to have an “ear avoidance” mask or feature (since the ears are on the head material group) and it’s quite pesky to try to manage those areas or divert hair around them.  I imagine the ability to save and share the paint areas will be popular for this reason.

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Posted: 02 March 2013 06:04 PM   [ Ignore ]   [ # 51 ]
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You can, in both of them, open the density maps in a paint/image editor and ‘clean up’ the map…that’s especially useful if you want to use the same ‘base’ map…which is probably the case for most hair styles.

Also, ‘skull caps’ can be used instead of the actual figure…but there are some disadvantages to that method.

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Posted: 02 March 2013 09:24 PM   [ Ignore ]   [ # 52 ]
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zigraphix - 02 March 2013 03:02 PM

Very nice! Did you use postwork to get the toon effect?

Toon effect? What toon effect? Admittedly it looses quality being so squished but full view it, it’s not really toony.  Skin is Elite texture lana. Hair doesn’t have a “real” shader on it, rather, has a vivid pink velvet shader.  Water was one that I spent hours on.
The postwork was only to add bubbles around the edges of the water and some water on the mermaid’s body, add the starfish in her hair and the seashell, and a bit of saturation adjustment. That was all.  The vivid colors may give it a feeling of animation perhaps but it’s not toon.

Glad you like it. smile Was ever so fun to do (once I got that water done)

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Posted: 02 March 2013 09:27 PM   [ Ignore ]   [ # 53 ]
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SickleYield - 02 March 2013 05:23 PM
RAMWolff - 02 March 2013 05:09 PM
SickleYield - 27 February 2013 01:14 PM

Okay, I bought Garibaldi today, and now I have both plugins.  Here are my thoughts:


1. Both have good tutorials on Youtube.
2. Garibaldi was much easier to get good “groomed” results with in my total noob, just-started-the-plugin attempts.  See pic.
3. My attempt at a hair that’s pretty impossible to find - the Bela Lugosi widow’s peak short hair - met with no success at all in LAMH but was pretty quick and easy in Garibaldi (though not perfect, it worked without bizarre visual errors).  With LAMH I couldn’t get things to lie down below “fluffy afro” levels.
4. The Garibaldi hair can be saved right back to library, just as if it were a prop or clothing item, and works on reload once it is conformed to Genesis.  I never figured out how to do this with LAMH hair.  I assume the base program is required to use saved hairs for either (although I hear LAMH has a free player coming out that will allow hairs to be used but not edited by those without the plugin).
5.  I haven’t tried to do fur with either yet, so I may be missing an advantage of LAMH there.  It sure has some gorgeous previews with fur out there.
6.  The interfaces are not dissimilar.  Both are dark, use similar buttons and sliders, and pop up when activated from the DS4.5 menus.  Again, I preferred Garibaldi’s grooming tools and length control features, but that’s subjective.  Both are easier to use than Poser’s Hair room in my highly subjective opinion.  Neither was significantly laggy on my 64 bit Win 7 system (16 gb RAM) and their render times were comparable to the geometry strand hairs I own (i.e., still slightly faster than a transmap hair the same size).
7.  They are similar in price right now.


My advice is: If you can only get one, and you want it for groomed human hair, get Garibaldi.  If you want mostly fur, get LAMH.  If you can afford it, and have one but are considering the other, get both.


Again, totally subjective, and I hope others will share their experiences.

Widows Peak in LAMH is easy as painting in Photoshop.  I’m at work but from memory, at the bottom of the creation panel there is that paint area.  There is a drop down options for body parts.  Choose the face and it will clear the face (it will go white).  Using the paint brush paint in your nice sharp widows peak and make sure you fill in the hair line all the way back, make sure your careful around the ears though, if you cross over a certain level you get hair shooting out of the ears. ... not pretty.  Not sure what the new version is going to have but hoping that will be a bit more intuitive for many new users.

Neither one seems to have an “ear avoidance” mask or feature (since the ears are on the head material group) and it’s quite pesky to try to manage those areas or divert hair around them.  I imagine the ability to save and share the paint areas will be popular for this reason.

I almost always, with the exception of animals, just paint the hair and hair density (and widows peak is done just as easily inside of LAMH as in photoshop) and the scalp, rather than selecting hair surfaces.  I seldom use just one group of hair and i like to define my own surfaces. if you have a couple you tend to use more often, save the scalps (before you grow the hair) so you can reuse it often for new hair styles.

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Posted: 03 March 2013 01:28 AM   [ Ignore ]   [ # 54 ]
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My 2 cents
- Not alot of success for me with Poser Dynamic hair, Carrara Dynamic hair, or fiddling with a very early beta of Garabaldi
- I think these type tools are cool for adding fur or specialized hair regions
- For the human hair on top of a head just add your favorite figure or prop hair… click, click your done. I don’t think either of these products is a threat to PAs of conforming hair…. just look at Poser as an example
- I don’t own either product but seems like to be fair Daz should offer the 10% MM discount to owners of either product to be fair.

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Posted: 03 March 2013 01:47 AM   [ Ignore ]   [ # 55 ]
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Once you get the hang of making hair with LAMH, the workflow is actually very fast. most of my hair styles take me about 15-20 minutes. That’s pretty amazing. The mermaid’s hair, that i did above, was 15 minutes!!  Spent more time placings flowers and plants in the scene, or tweaking her pose, than I did on hair.

That said… I haven’t done any highly complex hair… probably the hardest hair I did was my “charlie” hair preset .  Or the 5-ponytail hair. But those are still feasible.

I do wonder why Garibaldi gets a special march madness promo and LAMH didn’t… special treatment? Sigh.  Irks me but yeah…

Anyway I’m a huge LAMH fan.  Making all the hair styles that I’ve always wanted to do.  It’s awesome.  I’m actually spending time googling hair styles to see what kinds of hair to make.  I have no hair style experience and keep my own hair pretty short. raspberry

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Posted: 03 March 2013 02:44 AM   [ Ignore ]   [ # 56 ]
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As far as I read in the LAMH tread there will be LAMH special too in March, so you can calm down.

Me? I prefer Garibaldi, because I don’t need an extra activation for it.

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Posted: 03 March 2013 02:54 AM   [ Ignore ]   [ # 57 ]
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I don’t really like being told “calm down” I am not a child nor was I throwing a fit.  I’m not apologizing for not really trusting Daz these days.  All the negative changes are bound to make me less inclined to trust the sales practices of Daz. 
The activation isn’t really a big deal. The program is totally worth it but ya know, whatever rocks the boat! Poser for some, Daz for others.  LAMH was the first to make waves in Daz universe and is the groundbreaking pioneer for hair creation in Daz Studio.  I’ve been a follower since it started and I clearly love it. That’s all.  ^^

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Posted: 03 March 2013 10:23 AM   [ Ignore ]   [ # 58 ]
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belovedalia - 02 March 2013 09:24 PM
zigraphix - 02 March 2013 03:02 PM

Very nice! Did you use postwork to get the toon effect?

Toon effect? What toon effect? Admittedly it looses quality being so squished but full view it, it’s not really toony.  Skin is Elite texture lana. Hair doesn’t have a “real” shader on it, rather, has a vivid pink velvet shader.  Water was one that I spent hours on.
The postwork was only to add bubbles around the edges of the water and some water on the mermaid’s body, add the starfish in her hair and the seashell, and a bit of saturation adjustment. That was all.  The vivid colors may give it a feeling of animation perhaps but it’s not toon.

Glad you like it. smile Was ever so fun to do (once I got that water done)

I think the velvet shader on the hair is what created the effect that caught my eye. Cool!

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Posted: 03 March 2013 10:30 AM   [ Ignore ]   [ # 59 ]
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I tried garibaldi and I really didn’t find it that easy to use. It was rather time consuming to paint a normal hairline, avoid the ears, and try to get some symmatry when I’d much rather be doing other things.

I like the looks others have achieved, but my results were sort of ‘eh’

I’d pay for a collection of some hairs and presets made for the iconic figures (mil cat, dog, lion etc). 

To me bundling these plugins with a whole bunch of pre-made content would’ve made it worth the price. But I’m not keen on downloading non vendor content or going off-site to other places to find stuff people have made and if I buy something, I kind of like to have some stuff I can use now… And then fuss around with learning it later, if I ever decide.

I’d love a garibaldi premade hair set bundle. That I would pay for.

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Posted: 03 March 2013 11:03 AM   [ Ignore ]   [ # 60 ]
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Serene, there’s only one site that has hair presets for LAMH…. and we keep adding to it!! 

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