From shader mixer to C++?
I built a "camera" in shader mixer and it does something that I want to accomplish in a plugin under control of C++ code.
It saves as a .dbc file, which is DAZ xml and that can be selected interactively as a "camera preset" and added to the scene [although it replaces all other cameras in the process :( ].
Does anyone know, is there a way I can load that XML as a camera from C++ code in a plugin? Or, is there some other way that I can save/compile/cook/whatever, that into a resource that can be loaded from C++?
Or, do I just need to somehow grind out the C++ code to build the equivalent brick network?