FBX is also correct. The options seem rather self-explanatory to me (except Allow Degraded Skinning and Scaling, which I am not sure what they do exactly). Select what you need, if it’s an animating figure that needs to morph on the end application, select:
Embed textures does what it says: the textures are included in the FBX file. You can select “Collect textures to folder” instead for a smaller FBX file with a separate texture folder.
“Merge Clothing into Figure Skeleton” I think is useful for most other programs that do not understand the DAZ Studio way of skeleton parenting.
If you need expression morphs, you may need to edit the Morph Export Rules, there is a thread somewhere explaining it (http://www.daz3d.com/forums/viewthread/2801/), I’m not familiar with it myself.
By the way, if you are exporting an AniBlock you first need to send the aniMate keyframes from to the standard timeline. Right click in the grey area of the AniMate timeline and select “Studio Keys”.