Adjusting auto-morphs for additional bones
Although the DAZ Studio Transfer Active Morphs often does a good job matching parts on clothing to the corresponding parts on Genesis, it doesn't cope well with additional bones - hanging sashes and belts, for example, that have their own bones. In this thread I am going to make a morph to adjust the belt cords on the Genesis Fantasy Wrap, which break at the top when the Julie (or Justin) morph from the Young teens set is applied as shown in the attached image. The tutorial will mainly cover setting up in DAZ Studio to export an OBJ and importing the modified OBJ as a new morph, then fixing the rigging - in this case the actual shaping is simply a little scaling and translating, though some more work would be required for a store-ready morph, and in any event the steps will depend on the modeller being used.
The morphs created, for both Justin and Julie, can be downloaded from here: