I have Carrara 8 Pro and am trying to render an animation with Indirect light. I have an i7 and four render nodes (i5). I tried several settings (Irradiance map settings, better quality for GI, etc.). However, rendering the animation always results in a “flickering situation”. In each frame, the indirect light bounces off differently resulting in a strange scene; it’s just like in a room with damaged light sources. Any idea?