HowTo for my drawing winner in Daz3D Facebook contest.

MarcosDKMarcosDK Posts: 113
edited February 2013 in The Commons

Recently I win the facebook contest with this drawing:

https://www.facebook.com/photo.php?fbid=4321623650037

I'm very grateful for that and I decided to post a mini howto about winning drawing. I apologice for my English ;-)

The list of items used:
Victoria 4.2 - http://www.daz3d.com/victoria-4-2-base
Victoria morphs++ - http://www.daz3d.com/victoria-4-2-morphs
Human surface shaders
Frostbite - http://www.daz3d.com/frostbite
Vamp Syndori - http://www.renderosity.com/mod/bcs/vamp-syndori/67566
Desir Hair - http://www.runtimedna.com/DesirHair.html

And now, the howto...

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NOTE
This week I compete with this other picture (I do not will submit more than one drawing every one or two weeks). If I win I'll do another HowTo.
https://www.facebook.com/photo.php?fbid=4369710452177
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Post edited by MarcosDK on

Comments

  • MarcosDKMarcosDK Posts: 113
    edited February 2013

    First of all: Simplicity!

    Do only the necessary. Victoria, the camera, 2 spotlight and 1 distantlight

    It is a portrait focused on his face, so I recommend hiding all body parts of Victoria that will not see. With that improves program performance.

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  • MarcosDKMarcosDK Posts: 113
    edited February 2013

    No major changes in the character "Frostbite" except elf ears. Perhaps most striking are the changes in eye shape editing options "Victoria 2.4 morphs + +".

    I like customize "EyeLidsBottomInHeight", "EyeLidsBottomOutHeight", "EyeLidsTopInHeight" and "EyeLidsTopOutHeight". I think it really brings a great personality to the expression

    In this case, I tried to position her lips seem a bit sensual.

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  • MarcosDKMarcosDK Posts: 113
    edited December 1969

    "Human surface shader" has become something essential for my drawings. I reduce the value of "Specular Strength" between 15% and 30%, depending on illumination.

    The streng of the bumps depends on the proximity of the camera. In a scene very close is better smoothed values ​​"Minimum" and "Maximum".

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  • MarcosDKMarcosDK Posts: 113
    edited December 1969

    I wanted to create a very marked effect of shadows, as seen in the chains. To do this I applied a shadow type "Raytraced" with a very high value in the main focus.

    The secondary focus only offers some light side for stuffing. To increase a bit the contrast of the forms I placed a distantlight in front of the camera, behind the model.

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  • MarcosDKMarcosDK Posts: 113
    edited December 1969

    If you're enjoying this little guide, I will post soon some notes about the post production with The Gimp. Comments are welcome :)

  • atticanneatticanne Posts: 2,657
    edited December 1969

    Thank you so much for taking the time to post this. It is interesting and helpful.

    Congratulations on your win at Facebook.

  • Dr StupidDr Stupid Posts: 313
    edited December 1969

    Well done and thanks for this. I'm sure people would find details of your postwork interesting and helpful :)

  • anikadanikad Posts: 1,855
    edited December 1969

    Thanks a lot for sharing

  • MarcosDKMarcosDK Posts: 113
    edited December 1969

    Thanks for your replies. Soon I will continue the HowTo :)

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