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HowTo for my drawing winner in Daz3D Facebook contest.
Posted: 17 February 2013 08:45 AM   [ Ignore ]
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Recently I win the facebook contest with this drawing:

https://www.facebook.com/photo.php?fbid=4321623650037

I’m very grateful for that and I decided to post a mini howto about winning drawing. I apologice for my English wink

The list of items used:
Victoria 4.2 - http://www.daz3d.com/victoria-4-2-base
Victoria morphs++ - http://www.daz3d.com/victoria-4-2-morphs
Human surface shaders
Frostbite - http://www.daz3d.com/frostbite
Vamp Syndori - http://www.renderosity.com/mod/bcs/vamp-syndori/67566
Desir Hair - http://www.runtimedna.com/DesirHair.html

And now, the howto…

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NOTE
This week I compete with this other picture (I do not will submit more than one drawing every one or two weeks). If I win I’ll do another HowTo.
https://www.facebook.com/photo.php?fbid=4369710452177
######################################################################

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Posted: 17 February 2013 08:50 AM   [ Ignore ]   [ # 1 ]
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First of all: Simplicity!

Do only the necessary. Victoria, the camera, 2 spotlight and 1 distantlight

It is a portrait focused on his face, so I recommend hiding all body parts of Victoria that will not see. With that improves program performance.

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scene.jpg4views_general.jpg
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Posted: 17 February 2013 09:37 AM   [ Ignore ]   [ # 2 ]
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No major changes in the character “Frostbite” except elf ears. Perhaps most striking are the changes in eye shape editing options “Victoria 2.4 morphs + +”.

I like customize “EyeLidsBottomInHeight”, “EyeLidsBottomOutHeight”, “EyeLidsTopInHeight” and “EyeLidsTopOutHeight”. I think it really brings a great personality to the expression

In this case, I tried to position her lips seem a bit sensual.

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morph_eyes.jpg
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Posted: 17 February 2013 09:52 AM   [ Ignore ]   [ # 3 ]
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“Human surface shader” has become something essential for my drawings. I reduce the value of “Specular Strength” between 15% and 30%, depending on illumination.

The streng of the bumps depends on the proximity of the camera. In a scene very close is better smoothed values ​​“Minimum” and “Maximum”.

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human_surface.jpg
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Posted: 17 February 2013 10:03 AM   [ Ignore ]   [ # 4 ]
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I wanted to create a very marked effect of shadows, as seen in the chains. To do this I applied a shadow type “Raytraced” with a very high value in the main focus.

The secondary focus only offers some light side for stuffing. To increase a bit the contrast of the forms I placed a distantlight in front of the camera, behind the model.

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main_light_shadow.jpgshadows.jpg
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Posted: 17 February 2013 10:07 AM   [ Ignore ]   [ # 5 ]
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If you’re enjoying this little guide, I will post soon some notes about the post production with The Gimp. Comments are welcome smile

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Posted: 17 February 2013 11:13 AM   [ Ignore ]   [ # 6 ]
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Thank you so much for taking the time to post this.  It is interesting and helpful.

Congratulations on your win at Facebook.

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AtticAnne in Austin TX

 

 

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Posted: 17 February 2013 11:33 AM   [ Ignore ]   [ # 7 ]
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Well done and thanks for this. I’m sure people would find details of your postwork interesting and helpful smile

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Posted: 17 February 2013 01:13 PM   [ Ignore ]   [ # 8 ]
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Thanks a lot for sharing

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Posted: 18 February 2013 12:14 PM   [ Ignore ]   [ # 9 ]
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Thanks for your replies. Soon I will continue the HowTo smile

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