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The Realism Challenge - Biased VS Unbiased Showdown
Posted: 09 May 2013 05:14 PM   [ Ignore ]   [ # 286 ]
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Gedd - 08 May 2013 08:35 AM
fasttam - 08 May 2013 07:39 AM

Some pictures from Modo (biased) engine

Wow! Very nice smile

It is all beautiful, but the skin and water in particular stand out for me. How much work did you have to do to the surfaces to get them looking like that? I would be interested in anything you cared to share, especially regarding the skin and water smile

The water is just a preset from Modo’s materials library. tongue laugh
The skin shader it’s not difficult because Modo has a very easy to setup SSS. Also has a material setup system easy to understand, at least for me.
Here is the skinFace material. 4 maps control the defuse color, the bump, the specular (reflections) amount and the SSS amount.
The “render” you see upper left is the real time preview render window.

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Posted: 09 May 2013 10:47 PM   [ Ignore ]   [ # 287 ]
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Wow, thanks… so the real answer is just get Modo ;p

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Posted: 10 May 2013 02:01 AM   [ Ignore ]   [ # 288 ]
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..

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Posted: 10 May 2013 02:04 AM   [ Ignore ]   [ # 289 ]
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That’s probably going to get removed. Personally I hope it doesn’t but it might be just a little bit too much. Nice work though, very nice especially in the folds of the skin.

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Posted: 10 May 2013 04:44 AM   [ Ignore ]   [ # 290 ]
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Yes I agree, very nice smile

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 10 May 2013 06:01 AM   [ Ignore ]   [ # 291 ]
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I do apologise, but after much debate we did indeed decide that the image should probably be removed until such time as we gain some Content Advisory filters.

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Posted: 10 May 2013 11:39 AM   [ Ignore ]   [ # 292 ]
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...my fault, I had forgotten that i`m in the wrong place…

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Posted: 10 May 2013 01:38 PM   [ Ignore ]   [ # 293 ]
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It’s not that you are in the wrong place, it is just that we don’t have content filters, much as we wish we did.

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Posted: 11 May 2013 10:17 AM   [ Ignore ]   [ # 294 ]
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I’ve only used a biased renderer so I can’t really say anything negative about unbiased renderers ,but, when Mike was told he would be rendered unbiased he was left with a bad taste in his mouth. 

Here’s a quick one from mentalray.

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Posted: 12 May 2013 04:22 AM   [ Ignore ]   [ # 295 ]
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There is much room for improvement here but this is my first real attempt at using Area Lights in DS.

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http://laticis.deviantart.com/gallery/

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Posted: 12 May 2013 08:54 AM   [ Ignore ]   [ # 296 ]
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HeraldOfFire - 01 May 2013 05:54 AM
pete.c44 - 21 April 2013 12:44 PM

Here is an animation done with Octane Render. Yes, there was a bit of postwork in AE.But a lot of the footage is “as is”.


http://www.youtube.com/watch?v=2Hf0CuzCGok&feature=youtu.be

I don’t even want to think how long that took to render. Evening doing a simple unbiased render on Lux took me nearly a whole day for just a few seconds of footage.

My semi-informed guess is it’s not as long as you’re thinking by a long shot. Paul posted 300 s on the YouTube page, so that means when Octane hit 300 s the image was done and on to the next. They were also smaller low res frames.  Depending on his Nvidia card, and especially if he was using the direct lighting kernel, it could be well under a minute a frame.

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Posted: 19 June 2013 11:26 PM   [ Ignore ]   [ # 297 ]
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3doutlaw - 17 April 2013 01:59 PM

...and then there is Cycles via mcjTeleblender smile  Does a pretty nice render in 8 minutes.  (CLICK HERE for bigger)

 

wow that looks so great !

( the silver lining of being in the ditch in L.A. is that the lighting is good )

 

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Posted: 20 June 2013 12:55 AM   [ Ignore ]   [ # 298 ]
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Here’s a quick render in Daz4 with Reality, Done with two lights and no tweaking or postwork . This took 15 min in Reality

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Posted: 20 June 2013 04:57 AM   [ Ignore ]   [ # 299 ]
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The horses look very nice, but the shadows have a reflection similar to water… it looks like some setting isn’t quite right there.

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