I can’t believe that there are so many requests and feature wishes that nobody wants to participate in this thread. I’m only trying to help the community get what they want. I doubt, highly, that the Dev team has enough time to scour each and every post in this lengthy forum. If they miss yours, and they never hear your request, I don’t pity you in the slightest if your wants are never answered.
When it comes time for Carrara 9 development, I’ll be compiling a list for DazSpooky - in an easy to follow list. This thread is all about that - I could just give him a link to this thread - “here ya go, Spook!”. I don’t think the devs use Carrara much at all. But they know how it works from the inside out. They need to know what you want - or they’ll just put in what Daz tells them to. I think that Daz wants to know what you want. Help me tell them!
As you’re all aware, I’m very happy with Carrara already. But if I could input some wishes of my own,
Here’s some of what I want:
a) Hair shaders - Kink, Wave and Frizz - these shaders currently animate drastically from one frame to the next - before applying any simulation to the hair itself. Remove these aspects in the shader, and the fluttering animation goes away. If there is any way to remove that flutter from the above mentioned shaders, I’d be tickled pink. Note that I included wave, but haven’t tested that one. Both Friz and Kink have this behavior. To test this, simply load in any hair and don’t simulate it. Now apply a kink or friz to the shader and render a one or more second test render. You’ll see that, although the dynamic hair is not yet set to motion, the hair moves unbelievably fast in many directions. This is currently unacceptable for use in my animations - otherwise it would be the hair of my choice - as it’s the best looking hair I’ve ever seen on my Rosie character.
b) GPU Assisted rendering? - I know that there’s a calling for this. My meager graphics card has 48 CUDA cores. If those could assist in renders, that would be cool. I’m not sure if what I just said is how it works. But I do know that many people in this field are extremely interested in seeing GPU Assistance in their render engines.
c) Walk Cycle Generator -A while back, a fellow community member was close to releasing a beta version of a Walk Cycle engine for Carrara before something in Real Life situations dragged him away. For examples of what I’m talking about, go into the “Walk Cycle” window of Poser and check out ho w it works. I believe that, like Nerd3d, users should be able to add custom walk cycle data. But it should come with a good selection of walks that work for Gen 4 and Genesis at the very least. Even a simple basic selection to start with would be great, but just having such a tool within Carrara would be a big help in animation creation.
d) Genesis Clothing Morph Assistance - If it is possible, it would be of great help if the Auto Fit clothing on genesis could have the ability to retain it’s current shape when jumping into the model room for tweaks. My example being that if I apply clothing to the Basic female preset of Genesis - and then double-click the clothing to go into the model room, the clothing shows up as if it was fit to the base Genesis figure - making it more difficult to work with for minor tweaks here and there. Or major tweaks for that matter.
e) Updated Browser Presets - If there are still browser presets that don’t work, or won’t open (like Smoke Particles) I would like to offer my assistance in getting these fixed. I am also willing to help provide some fresh new presets to the Native Content collection that comes with Carrara 9 as well. Spooky and/or Devs, Please Contact me via PM for details.