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“Bending” objects around a shape
Posted: 16 February 2013 06:21 PM   [ Ignore ]
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Is it possible to edit the edge to curve it (ala Corel Draw handles)?

Example: Take a rectangular prism and bend it - or will I need to combine two cylinders , etc…

Thanks.

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Posted: 16 February 2013 08:43 PM   [ Ignore ]   [ # 1 ]
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It’s possible to create any shape you want using booleans, but the more complex the shape the more difficult it becomes.
I don’t know what you mean by “Take a rectangular prism and bend it” it depends on which bit, edge or face you want to bend but except for skewing a primitive, it’s not as easy as pulling one of it’s handles.

 

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Posted: 16 February 2013 10:11 PM   [ Ignore ]   [ # 2 ]
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I managed to use the cylinders to make the object. Worked as expected.

Cheers,

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Posted: 17 February 2013 12:30 AM   [ Ignore ]   [ # 3 ]
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TheSavage64 - 16 February 2013 08:43 PM

It’s possible to create any shape you want using booleans, but the more complex the shape the more difficult it becomes.
I don’t know what you mean by “Take a rectangular prism and bend it” it depends on which bit, edge or face you want to bend but except for skewing a primitive, it’s not as easy as pulling one of it’s handles.

I take it he meant Spline based objects.

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Posted: 21 February 2013 06:01 AM   [ Ignore ]   [ # 4 ]
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Bryce can make most things.  But it does not have deformers or any of the more advanced modeling tools. 
With clever use you can get really complex shapes.  However if you have specific goals or are impatient, it is faster in other modelers.

Here is an object made entirely out of booleans.  I originally made it in Bryce, I later re-made it (using the same exact techniques) in Truespace.  Mostly to see how Truespace’s modeler stacked up against others I owned (Lightwave, C4d)


If you want to DL the model to play with it, it is free at:

Boolean Tug

btw: how do you link to an external image now?  I tried the img tag but it did not work.

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Tugboat.jpg
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