Digital Art Zone

 
     
Creating a “Wedge” object
Posted: 16 February 2013 05:52 PM   [ Ignore ]
New Member
Total Posts:  7
Joined  2004-04-04

I need to create a “wedge”. Basically a rectangular prism (long cube) with, on one end, two of the parallel edges (segments) reduced to zero length.

Perhaps, I can combine two flat surfaces and intersect on opposite sides of the prism to effectively slice off the pieces leaving a wedge?

I may need to learn how to intersect/merge in Bryce.

I will appreciate any pointers offered.

Thank you,

Profile
 
 
Posted: 16 February 2013 06:08 PM   [ Ignore ]   [ # 1 ]
Member
Rank
Total Posts:  98
Joined  2005-01-24
mywaza - 16 February 2013 05:52 PM

I need to create a “wedge”. Basically a rectangular prism (long cube) with, on one end, two of the parallel edges (segments) reduced to zero length.

Perhaps, I can combine two flat surfaces and intersect on opposite sides of the prism to effectively slice off the pieces leaving a wedge?

I may need to learn how to intersect/merge in Bryce.

I will appreciate any pointers offered.

Thank you,

I would use Boolean operation to achieve this.

I’ll post and example shortly with more details.

 Signature 

My Audio Production: http://soundcloud.com/analog-x64

Profile
 
 
Posted: 16 February 2013 06:11 PM   [ Ignore ]   [ # 2 ]
Active Member
Avatar
RankRank
Total Posts:  926
Joined  2003-10-09
mywaza - 16 February 2013 05:52 PM

I need to create a “wedge”. Basically a rectangular prism (long cube) with, on one end, two of the parallel edges (segments) reduced to zero length.

Perhaps, I can combine two flat surfaces and intersect on opposite sides of the prism to effectively slice off the pieces leaving a wedge?

I may need to learn how to intersect/merge in Bryce.

I will appreciate any pointers offered.

Thank you,

Well if you’re working with Bryce 7 pro there should be within your main objects library a sub library called additional primitives and the shape you are looking for may already be in there. There appears to be one that fits your description see attached image.

Image Attachments
Untitled.png
Profile
 
 
Posted: 16 February 2013 06:12 PM   [ Ignore ]   [ # 3 ]
New Member
Total Posts:  7
Joined  2004-04-04

Got it: Use “Positive” on survivor and “Negative” on object executing the removal then “Group” objects.

Cheers,

Profile
 
 
Posted: 16 February 2013 06:14 PM   [ Ignore ]   [ # 4 ]
New Member
Total Posts:  7
Joined  2004-04-04

Thanks LordHardDriven,

I am using Pro and looking for the sub-library…

Appreciate that response.

Profile
 
 
Posted: 16 February 2013 06:17 PM   [ Ignore ]   [ # 5 ]
Member
Rank
Total Posts:  98
Joined  2005-01-24

Ok here it goes… my first attempt at helping someone with Bryce smile

Here is how I made this image.

1. I created a new scene and created a cube from the “Create” option
2. I stretched the cube on the Z Axis
3. While the Cube was still selected, I used CTRL-D to make a duplicate
4. I stretched this second copy on the Z and X Axis it is important to stretch it quite longer on the Z Axis as you will be tilting this one
and the X Axis a bit wider so as to make sure to cut properly.
5. From the edit menu I tilted the duplicate and stretched copy on the X Axis.  Viewing from the TOP and RIGHT video to make sure it was aligned up properly.
6.  Select the original rectangle should be “Cube1”  click on the “A” next to the object to enter the “Object Attributes” screen and set it to “Positive”
7. Next do the same for the duplicated object “Cube2” and this time set it to “Negative” .
8 Select both objects   Cube1 & Cube2 and group both objects.

Now when you render the scene it should look like the object I’ve created, I rushed the one I made it, so its not as perfect as it could be if you look at the pointed edge.

I hope this helps.

Image Attachments
prism.jpg
 Signature 

My Audio Production: http://soundcloud.com/analog-x64

Profile
 
 
Posted: 16 February 2013 06:30 PM   [ Ignore ]   [ # 6 ]
Active Member
Avatar
RankRank
Total Posts:  926
Joined  2003-10-09
mywaza - 16 February 2013 06:14 PM

Thanks LordHardDriven,

I am using Pro and looking for the sub-library…

Appreciate that response.

If you end up using that primitive and it’s not quite the shape you want you could quickly modify it using the edit controls.

As for finding it click where it says create near the top of the Bryce interface, click the little triangle just to the right of create. A widow should open and by default you should be in a folder called installed and additional primitives should be at the top of the list of libraries under installed.

Image Attachments
Untitled.png
Profile