Creating a "Wedge" object
I need to create a "wedge". Basically a rectangular prism (long cube) with, on one end, two of the parallel edges (segments) reduced to zero length.
Perhaps, I can combine two flat surfaces and intersect on opposite sides of the prism to effectively slice off the pieces leaving a wedge?
I may need to learn how to intersect/merge in Bryce.
I will appreciate any pointers offered.