mcjVooDooDaz - MatchMoving / Camera Tracking in Daz Studio ( update )

mCasualmCasual Posts: 3,093
edited February 2013 in Freebies

download it from my pop-up-free google site
https://sites.google.com/site/mcasualsdazscripts/mcjvoodoodaz-for-ds1-2-3-4

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Introduction
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It was written for Daz Studio 1, 2, 3, 4

it requires data from the free-for-non-commercial-use Camera tracker named VooDoo
http://www.viscoda.com/index.php/en/

or the non-free but better, faster, mac-compatible camera tracker named VooCat
http://www.viscoda.com/index.php/en/products/voocat

Mac people please :
On scenespector's site, there's sample videos and "text export files". You should get those and try them with mcjVooDooDaz, this way you can make sure it works before purchasing VooCat. Then please tell me if it works, cause i dont have a Mac.

To sum it up, you process your video through Voodoo, save the tracking data in a text file, then use mcjVooDooDaz to import the animated camera and the feature point markers in Daz Studio.

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version history
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Feb 21 2013 - Blender compatibility mode. Vertex clouds
Feb 15, 2013 - Easy selection of the backdrop images
Sep 30, 2011 - Fixed issue wherein shaders interrupted automated renders
Sep 30, 2011 - Supports VooCat ( which supports MACs ), and errors in camera animation were fixed
Sep 27 2011 - Initial release

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Examples
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fi 1. : logos
fig 2. : this is actually happening in Daz Studio!
fig 3. : VooCat compatibility test
fig 4,. : Voocat compatibility test 2
fig 5 : adding a shadow catcher improves credibility

dont miss Carnite's video-tutorials about shadow catching in Daz Studio
www.youtube.com/watch?v=qo2OVy9tf8E and www.youtube.com/watch?v=rrWtXnijQ_k


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mcjVooDooDaz's excessively cool demonstration videos:
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http://www.youtube.com/watch?v=nnu6czjuIyk
http://www.youtube.com/watch?v=r5s7R98SDgs
http://www.youtube.com/watch?v=cRfK-Iezypg
http://www.youtube.com/watch?v=VKYg1Ejs6Eg

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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 3,093
    edited December 1969

    in daz studio, adding an alien

    the camera tracking footage / background / shows the university where VooDoo was developed ... i think

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  • ragarayragaray Posts: 0
    edited December 1969

    I perform all of the steps (Win 7 64bit, Daz 4.5.0.114), but when I click "Set Backdrop For Current Frame" nothing happens.. any ideas what I may be missing?

  • mCasualmCasual Posts: 3,093
    edited February 2013

    ragaray said:
    I perform all of the steps (Win 7 64bit, Daz 4.5.0.114), but when I click "Set Backdrop For Current Frame" nothing happens.. any ideas what I may be missing?

    a typical example would be, i have my images named


    hardknock000.png hardknock001.png ..... hardknock119.png

    make sure you have the latest version of mcjVooDooDaz

    then you click on "Select First Backdrop"

    and you browse to, and select, hardknock000.png

    now there's the part that may be why it didn't work

    if your image is a .png image, make sure the second "file type" selected is PNG

    ----

    also, since i only have 120 images in this set of images, i must be at a frame between 0 and 119 on the timeline

    for mcjVooDooDaz's preview button to work

    --

    update: i did more tests recently and under some circumstances,
    the "Set Backdrop For Current Frame" button's effect only takes place
    after closing the script or when moving the script panel over Studio's 3D View

    a new version of mcjVooDooDaz will be published very soon and will include a fix

    that new version will also include compatibility with Blender

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    Post edited by mCasual on
  • mCasualmCasual Posts: 3,093
    edited February 2013

    ~ New ~ Update ~ ~ New ~ Update ~ ~ New ~ Update ~ ~ New ~ Update ~ ~ New ~ Update ~

    new version with new functionality

    - backdrop updates more responsive

    - markers (point clouds) are 'painted' bright red upon loading

    - new types of markers called "vertex clouds" can be visualized using a D-Form
    or the mcjTracer plugin ( available for DS3 and soon DS4 )

    - Blender compatibility mode to facilitate the exchange of camera tracking data between Studio and Blender

    ---------

    fig 1 the new vertex-clouds visualized using a D-Form
    fig 2 the new vertex-clouds visualized using mcjTracer
    fig 3 The new GUI

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    Post edited by mCasual on
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