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mirror modelling…
Posted: 15 February 2013 03:33 PM   [ Ignore ]
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can someone tell me how to mirror model… I’m modelling half of something, and I need the other half…

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Posted: 15 February 2013 05:23 PM   [ Ignore ]   [ # 1 ]
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Which modeller? Most have some kind of symmetry function.

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Posted: 15 February 2013 05:40 PM   [ Ignore ]   [ # 2 ]
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Hex 2.5.  I can’t figure out how this is done.  I’m building hair, but I"m making it out of planes because I UVMap them first, then shape them so the UVS is predictable… I just need to be able to mirror what I’ve made then weld it…

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Posted: 15 February 2013 07:55 PM   [ Ignore ]   [ # 3 ]
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Do you want to have it actively mirror while you model, or make a mirror copy after finishing?

For the first, you select “symmetry” in the properties panel and for the latter, select “symmetry” under the vertex modeling tab.  For each of these you select which plane you want it mirrored on.

Hope this answers your question?

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Posted: 15 February 2013 11:22 PM   [ Ignore ]   [ # 4 ]
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Roygee! That’s exactly the answer I needed!  Thank you VERY much!

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Posted: 16 February 2013 12:26 AM   [ Ignore ]   [ # 5 ]
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Glad I could help:)

Couple of warning, though - if you are modeling in symmetry, watch it carefully - some functions don’t work in symmetry and some are simply untrustworthy.

If you are doing a mirror copy of the completed object and weld - rather do the welding with a differently-named copy - you may loose previously done UV mapping.

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Posted: 16 February 2013 12:58 AM   [ Ignore ]   [ # 6 ]
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gotcha… what I’ll likely do is weld it in UVmapper to avoid the problem of lost UVS…  Thanks for the warning about symmetry!

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Posted: 16 February 2013 02:34 AM   [ Ignore ]   [ # 7 ]
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wancow - 16 February 2013 12:58 AM

gotcha… what I’ll likely do is weld it in UVmapper to avoid the problem of lost UVS…  Thanks for the warning about symmetry!

What he’s saying is of you weld two meshes together (not their maps), you will lose their UVs. This will also happen if you bridge meshes together, or even close an opening in a mesh through Weld or Bridge.

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Posted: 16 February 2013 06:35 AM   [ Ignore ]   [ # 8 ]
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UV Mapper has a weld vertices option, which could be used after the fact on an unwelded mirror-copy exported from Hexagon without wiping the UVs. That works , of course, only if there aren’t overlapping vertices that should remain unwelded.

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Posted: 16 February 2013 09:46 AM   [ Ignore ]   [ # 9 ]
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if they’re both using the same texture sets it shouldn’t matter…  smile  If they’re using different texture sets, that’s a problem smile

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