Hex 2.5. I can’t figure out how this is done. I’m building hair, but I"m making it out of planes because I UVMap them first, then shape them so the UVS is predictable… I just need to be able to mirror what I’ve made then weld it…
gotcha… what I’ll likely do is weld it in UVmapper to avoid the problem of lost UVS… Thanks for the warning about symmetry!
What he’s saying is of you weld two meshes together (not their maps), you will lose their UVs. This will also happen if you bridge meshes together, or even close an opening in a mesh through Weld or Bridge.
UV Mapper has a weld vertices option, which could be used after the fact on an unwelded mirror-copy exported from Hexagon without wiping the UVs. That works , of course, only if there aren’t overlapping vertices that should remain unwelded.