can someone tell me how to mirror model... I'm modelling half of something, and I need the other half...
Which modeller? Most have some kind of symmetry function.
Hex 2.5. I can't figure out how this is done. I'm building hair, but I"m making it out of planes because I UVMap them first, then shape them so the UVS is predictable... I just need to be able to mirror what I've made then weld it...
Do you want to have it actively mirror while you model, or make a mirror copy after finishing?
For the first, you select "symmetry" in the properties panel and for the latter, select "symmetry" under the vertex modeling tab. For each of these you select which plane you want it mirrored on.
Hope this answers your question?
Roygee! That's exactly the answer I needed! Thank you VERY much!
Glad I could help:)
Couple of warning, though - if you are modeling in symmetry, watch it carefully - some functions don't work in symmetry and some are simply untrustworthy.
If you are doing a mirror copy of the completed object and weld - rather do the welding with a differently-named copy - you may loose previously done UV mapping.
gotcha... what I'll likely do is weld it in UVmapper to avoid the problem of lost UVS... Thanks for the warning about symmetry!
wancow said:gotcha... what I'll likely do is weld it in UVmapper to avoid the problem of lost UVS... Thanks for the warning about symmetry!
UV Mapper has a weld vertices option, which could be used after the fact on an unwelded mirror-copy exported from Hexagon without wiping the UVs. That works , of course, only if there aren't overlapping vertices that should remain unwelded.
if they're both using the same texture sets it shouldn't matter... :) If they're using different texture sets, that's a problem :)