Temple Complex WIP - Creating content questions
So LHD got me thinking, should I set up my latest model in order to share it and and submit it to Daz as a content provider.
As I seem to have a bit of spare time at the moment, I decided the challenge may be worth facing and I've spent the last 24 hours deconstructing the model and giving all the pieces and groups unique names... Organising all the components is time consuming.
My plan is to create at least two versions of the model, one plainish (the pale blue & silver) and one with more complex stone and gold materials. All the mats will be Bryce procedurals and I'm thinking about organising the models into groups (or families but I've heard that families don't work too well on the Mac version) so that editing material areas (Stone parts, metal parts, paving parts etc.) is easy for further user customisation.
Supplied as both .obp files and as scene files. The scene files would have camera view memory dots for easy access to dynamic views and I was also wondering if I could save sky memory dots (daytime, night time and sun set for instance) to give easier access to different moods/atmospheres. While testing this I found that the sky memory dots don't save the soft shadows option!
I'm thinking when it's complete submit it to Daz for distribution as a freebie.
What problems am I going to come across?
Several people here have been through this process there are bound to be things I'm not aware of that could potentially save me a lot of time if the solutions can be built into the work flow instead of completing the model and then having to deconstruct it again because of some issue I hadn't thought of.
For instance; Should I convert the Booleans to Meshes?
If it's accepted and released as a freebie, would I get any indication of how many people had downloaded it? (this info would help to decide if it was worth exploring building more models but to sell).
Any help would be appreciated thanks.