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How to make a mirror reflect? Question about Reflect Me prop
Posted: 13 February 2013 11:06 AM   [ Ignore ]
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I installed the Reflect Me props yesterday, loaded one with a figure in front of it, but there is no reflection in the mirror..

The readme is online-only, and I don’t have access to it from my home machine, so I couldn’t see if there are specific instructions for using mirror props.

I did notice a “sheen” on the glass surface as I rotated the thing relative to my light source, but no reflection; tried upping “reflection” for the glass in the Surfaces tab. No change.

Anyone know how to use this prop?

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Posted: 13 February 2013 11:28 AM   [ Ignore ]   [ # 1 ]
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Start with these settings as a DAZ Studio Default Shader

Diffuse Colour 255 all around (white)
Diffuse Strength: 0%

Glossiness: 100%
Specular Colour: 128 all around (Gray)
Specular Strength: 100%

Reflection Colour: 255 all around (White)
Reflection Strenght: 100%

That should get you started.

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Posted: 13 February 2013 11:40 AM   [ Ignore ]   [ # 2 ]
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Thanks, wancow.

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Posted: 13 February 2013 11:51 AM   [ Ignore ]   [ # 3 ]
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make sure the DS Mats are loading in with these as they have some very nice mirror settings with them (Not me this time) otherwise load them from the pose folder “ART_ReflectMe”  some times you do need to move the position of what you want reflected to get a good reflection I tended t make sure I have a good 360 degree environment to make sure I get the best reflection I can. 

here is a test Image I did during testing.

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reflect_me.jpg
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Posted: 13 February 2013 12:31 PM   [ Ignore ]   [ # 4 ]
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Thanks,  NeilV 1,

I hadn’t thought to check for additional mats, as the props load with the wood looking right already. Just expected that the glass/mirror portion of the mat would load automatically, too, and so there must be some settings “trick” to getting the prop to work like a mirror.

Great image! Makes me wonder (if i can get that basic effect to work, too), whether mirroring a mirror produces the infinite regress effect that real mirrors have.

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Posted: 13 February 2013 12:39 PM   [ Ignore ]   [ # 5 ]
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nowefg, doing the infinite mirror to mirror thing is a function of ray trace depth in your render settings.  The higher they are, the more reflective bounces they are.  it’s impossible to get true infinite bounces (in our render settings for 3Delight, at least for now) but that would be a never-ending-infinite render anway…

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Posted: 13 February 2013 01:08 PM   [ Ignore ]   [ # 6 ]
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wancow - 13 February 2013 12:39 PM

nowefg, doing the infinite mirror to mirror thing is a function of ray trace depth in your render settings.  The higher they are, the more reflective bounces they are.  it’s impossible to get true infinite bounces (in our render settings for 3Delight, at least for now) but that would be a never-ending-infinite render anway…


Wancow is correct, the number of relfections between the mirrors would be in a direct relation with the ray depth you set.

here is an example from Bryce with a ray depth if 32 I believe..

 

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Posted: 13 February 2013 01:30 PM   [ Ignore ]   [ # 7 ]
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Thanks, wancow, and Rareth,

You know, sometimes the render results are so compelling that I lose immediate touch with the fact that it’s not really three-dimensional; that it’s just numbers crunching. I haven’t worked with most of the render settings yet, but the helpful info about raytrace encourages me to explore a bit more, now.

Amazing image, Rareth!

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Posted: 13 February 2013 02:05 PM   [ Ignore ]   [ # 8 ]
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I normally render with my raytrace set to 2 but for the render above If I remember correctly I set it to 6 to help get the nice reflection but these means you are always going to get a hit on render time. You also need a nice light set up to really bring out the reflection as I was testing in DS3 at the time so I used one of the light dome pro 2 (very lazy of me) presets which gave me a nice sunny light set which raytrace shadows (again I took the hit on render time)  so make sure you have a good light set as well.

If you are using a UE light set you may need to add a couple of extra lights to bring out the specular of the reflection more.

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Posted: 25 February 2013 10:20 AM   [ Ignore ]   [ # 9 ]
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Hi Everyone.. don’t mean to butt in.. but I thought I’d share MY experiences with this reflection stuff I did last night… (has a headache)  Please note my raytrace is set for max = 16 in DAZ… the only box is the center one.. all the rest are reflections… As you can see I am missing the back bottom 2 reflections.. :(  I think it is too complicated for Daz… every time I render these boxes .. a DIFFERENT box (or two) is missing.  I spent the whole day doing different renders yesterday and I can’t get it to render all 12 boxes.  I usually get 8-10 boxes only… So maybe you can’t have more than 10 reflections??? Not sure.. anyway.. enjoy my little “experiment” smile

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COLOR_CUBE_reflection_testTt_3_SIDES_numbers.jpg
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Posted: 25 February 2013 10:25 AM   [ Ignore ]   [ # 10 ]
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Here is a sampling I did with the mirrors colored… left mirror is RED.. back mirror is YELLOW…right mirror is GREEN.. and bottom mirror is PURPLE (Please note the missing reflections.. I only have 9 boxes this time.. above I had 10)

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BOX_MIRROR_wCOLOR_walls.jpg
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Posted: 25 February 2013 10:27 AM   [ Ignore ]   [ # 11 ]
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llolalane - 25 February 2013 10:25 AM

Here is a sampling I did with the mirrors colored… left mirror is RED.. back mirror is YELLOW…right mirror is GREEN.. and bottom mirror is PURPLE (Please note the missing reflections.. I only have 9 boxes this time.. above I had 10)

Not sure WHY there is a RED box under the YELLOW one.. shouldn’t it be reflecting the YELLOW box?? (head is spinning)

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Posted: 25 February 2013 10:32 AM   [ Ignore ]   [ # 12 ]
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nowefg - 13 February 2013 12:31 PM

Thanks,  NeilV 1,

I hadn’t thought to check for additional mats, as the props load with the wood looking right already. Just expected that the glass/mirror portion of the mat would load automatically, too, and so there must be some settings “trick” to getting the prop to work like a mirror.

Great image! Makes me wonder (if i can get that basic effect to work, too), whether mirroring a mirror produces the infinite regress effect that real mirrors have.

Hi Nowefg… I’ve uploaded an experiment I did yesterday with mirror… reflections in reflections.. think it may answer your question.. check this thread at the bottom for my samples… (sighs… has a headache figureing it out… lol)  Daz has max raytrace max of 16 which I used.. i’m wondering if someone has written a script that will let us bump that number up???? not sure… smile  Enjoy my samples.

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Posted: 26 February 2013 04:14 PM   [ Ignore ]   [ # 13 ]
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This thread is relevant to my interests - I’m considering making a scene in which a figure is standing in front of an “infinity mirror” a-la Spock’s mirror from Star Trek (you know the one, the mirror with all the little lights around the edge, with a second glass pane over it, making the lights look like they’re reflecting into infinity?) - and I’m wondering if my attempts to do so may end up causing the universe to implode (or at least cause a plethora of crashes).

Anything I should know, sacrifice to elder gods, attempt to summon as protection, etc. before I begin?

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Posted: 26 February 2013 04:50 PM   [ Ignore ]   [ # 14 ]
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This thread fascinates me. I like playing with mirrors   http://www.renderosity.com/mod/gallery/media/folder_117/file_1169074.jpg

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Posted: 26 February 2013 09:40 PM   [ Ignore ]   [ # 15 ]
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Very nice Cho, and not just the mirror reflections.  I like the whole composition of the scene, as well as the way you “framed” it.  wink

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