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Project Dogwaffle Howler
Posted: 22 February 2013 08:58 AM   [ Ignore ]   [ # 31 ]
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Flowing Water Possibilities using PD Pro: Howler to Create an Animated Texture
In this tutorial, Philip demonstrates his use of their free Anim8or modeling software to create and animate a custom brush in PD Pro: Howler. Toward the end of his lecture, he’ll demonstrate how incredible easy it is to use an animated brush onto a timeline to actually paint animations controlled by the brushes output settings directly into frames of an animation.
Using this technique make it possible to create animated textures for a water mesh in your scene, or as a powerful way to add such things into your avi or image sequences in Post. I’m using water as an example - because that quickly came to mind as I watched him animate his scary little sea urchin-looking thing! But with the tiniest dab of imagination, this super-simple technique could be used in infinite ways to create whatever effects that Carrara might lack for your vision. My advice is to watch as many of these videos as your time will allow, and even try your best to make more time for them. Rather than just seeking what might apply to your needs, these videos provide essential “How to” and “Where would I look for This” information, in addition to all of the artistic inspiration and technique you can glean from these two. They are amazing!

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Posted: 22 February 2013 02:57 PM   [ Ignore ]   [ # 32 ]
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An Exhaustive List of Links to Great Products, Resources, Plugins, and Information from TheBest3D.com
Need to find a special plugin? Never tried a Free Paint program and would like to know where some could be found? How about a link to a web page filled with everything you’ve ever wanted to know about art, or animating, or conceptual painting, or…
You may not need to look any further than this place. I was going crazy trying to find where I saw anim8or available for download. I know I found it at this enormous website, but in a different place than this, but this has that and a whole lot more. I was about to try theGimp again, so after finding anim8or, I was going to search for it… but know I don’t have to!

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Posted: 22 February 2013 09:52 PM   [ Ignore ]   [ # 33 ]
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evilproducer - 13 February 2013 02:48 PM

I would ask how anyone ever got used to Windows, as Macs had a GUI before Microsoft.

Technically they didn’t. Bill and Steve both attended Xerox Parc’s demonstrations and both started working on GUI’s at the same time, so this is a common misconception. Due to the nature of PC’s being built from a wide range of hardware, vs Apple’s being built on Woz’s proprietary (and quite good) hardware, and due to the fact that PC’s were actually running much more demanding office software, the first two iterations of Windows were pretty much useless except to play with. It wasn’t untill Windows 3.0 that an actual functional version of Windows was able to run on the disparate hardware and not slow down the all important business applications that the systems were expected to run. The GUI macs did not run as demanding software as the text based computers, even the text based Apple systems of the time.

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Posted: 23 February 2013 11:59 AM   [ Ignore ]   [ # 34 ]
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Touche, yon EP! Tou frickin’ che!

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Posted: 23 February 2013 01:02 PM   [ Ignore ]   [ # 35 ]
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Here is a great example, I think, of why Dogwaffle is so robust in its features - because of the artistic needs of Dan Ritchie.
I take Dan as being an excellent painter - and it appears to me that he wanted Dogwaffle to give himself more of the natural feel of actually painting, than of software on a computer. Watch this fantastic Time Lapse as Dan Ritchie paints: The English Gentleman , another incredible excerpt from the Daily Dose!

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Posted: 25 February 2013 10:06 AM   [ Ignore ]   [ # 36 ]
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Oh my… I got it… I got it!!!
I’ll be a while before I get home to try it… but owning it is no longer a hurdle to jump. Done that!
Can’t wait to get home and start Howling with PD Pro 8.2! vampire

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Posted: 14 March 2013 05:53 PM   [ Ignore ]   [ # 37 ]
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Dogwaffle Video Tutorials - Professionally Mastered
Still waiting for my big chance to play with my new Dogwaffle, I’m at least enjoying (still) some really fun video tutorials created by the project developers to teach us the ropes to their great piece of software.

Well, in watching “The Daily Dose”, which actually stops being called that as time goes on, I noticed that the episodes aren’t exactly in order - which is fine, sometimes but, when you get part three first out of a series that really interests you, you begin to wish they were in proper sequence. I had a spell of in-between time that wasn’t really enough to do anything of a good Howling experience, nor could I work on my other projects, so I took it upon myself to put the videos into what I believe is the proper order, and make some playlists. So I thought I’d share them here, in case anyone else is interested in the ordered series:
PLEASE NOTE that there are many more tutorials available on their Tutorials Page, Many more! This series of playlists only includes the videos included by following the Daily Dose and the Taming the Broomhead links. It’s amazing how much can be learned by examining this web site.

The Daily Dose
Earliest first, these tutorials are great no matter which version you use.

Episode 01 - Interface Basics, Program Settings, Tools Layout
Episode 02 - (forget it, I’m still learning - that one was a dud LOL - No Video Here)
Episode 03 - Fade Last Action (no pun intended)
Episode 04 - The big 3 Thumbnails
Episode 05 - Symmetrical Mode Painting
Episode 06 - Mirror Mode
Episode 07 - The Stored Image, Brush and Selection
Episode 08 - Color pickers, Turkey basters, what’s the difference?...
Episode 09 - Filter magic: Mystic Vision, Shadow Vision (part 1)
Episode 0A - Mystic Vision, Shadow Vision (part 2)
Episode 0B - Space Art: Working with Stored Brushes
Episode 0C - Working with Stored Selections (Alpha masks) 
Episode 0D - Discovering Brush strokes & paths
Episode 0E - The Curve tool revisited
Episode 0F - and even more Animated Curve magic
Episode 10(a) - Stormy Seas at Sunset (part 1)
Episode 10(b) - Stormy Seas at Sunset (part 2)
Episode 12(a) - Fill it up! (part 1)
Episode 12(b) - Fill it up! (part 2)
Episode 13 - Let it snow!
Episode 14(a) - Let it snow some more
Episode 14(b) - Let it snow some more (part 2)
Episode 14(c) - Let it snow even more (part 3)
Episode 15(a) - Installing Pixelan’s AnyFX for PD (part 1)  AnyFX!
Episode 15(b) - Discovering AnyFX for PD (part 2)  AnyFX!
Episode 16(a) - Placing Leaves along a branch (part 1)
Episode 16(b) - Placing Leaves along a branch (part 2)
Episode 16(c) - Placing Leaves along a branch (part 3)
Episode 17(a) - Painting Clouds and Skies (part 1)
Episode 17(b) - Painting Clouds and Skies (part 2)
Episode 18(a) - Adding Rain with AnyFX PD from Pixelan (part 1)  AnyFX!
Episode 18(b) - Rain with AnyFX PD from Pixelan (part 2)  AnyFX!
Episode 19(a) - Gradients for Rock textures part1
Episode 19(b) - Gradients for Rock textures part 2
Episode 19(c) - more rocky textures, with Z-nose!
Episode 20 - the 2-2-2: Two Textures, Two Shapes, and too much fun!
Episode 21 - Particle Brushes and Penny Paint  
Episode 22 - Misty Church and God rays
Episode 22(b) - How to add plugins: non-uniform scaling sorry, audio troubles

=== Break - Speed Painting the Archaic Style Portrait ===
*Mini-series on Spritesheets:
Episode 24(a) - Spritesheets 101  
Episode 24(b) - Spritesheets 102
Episode 24(c) - Spritesheets 103
Episode 24(d) - Spritesheets 104    
Episode 24(e) - Spritesheets 105

A mini-series on animation tools:
Episode 25(d) - Animation 104 - Introduction to Drop Magenta  
Episode 25(e) - Animation 105 - using Drop-Magenta for animation
Episode 25(f) - Animation 106 - Animated Swap Buffer from DWA file

Mini-series on Painting:  analogous colors
Episode 26(b) - Painting an Orange
Eposide 26(b+)  Picture in a picture
Eposide 26(b++) more Picture in a picture
Episode 26(c) - Mark’s colors - virtually real
Episode 26(d) - Dan’s custom color mixers
Episode 26(e) - Sea Sponge painting
Complementary colors
Analogous Colors

Special Mention:
Danas Anis’ (from C3DE!) Review, how to combine 2 Photos
Planet uh-oh
Morning Cereal Has Evolved
Star Light, Star Bright… Starry Skies
Coffee Planet - it’s ok to play with your food!
Space Clouds - Layering & Combining  
Space Art
Edible Planets - part 1 Edible Planets - From Food to Space Art!
Edible Planets - part 2
Edible Planets - part 3
Edible Planets - part 4 (retake)
Edible Planets - part 5
Edible Planets - part 6
Edible Planets - part 7 (recording failed, sorry)
Edible Planets - part 8 new!
Welcome to Orbicles - a First Look
A new style for the phonemes in the Exposure sheet
Drawing the last phoneme, by Nic Boone
Gradient Fill
Potpourri with Euphoria (Funky Music)

3D Designer Series
PD Pro Howler 7 10 video sequential tutorial

  3D graph (city scapes) - part 1
  3D graph (city scapes) - part 2
  3D graph (city scapes) - part 3
  3D graph (city scapes) - part 4
  3D Designer - part 5 new!
  3D Designer - part 6 new!   
  3D Designer - part 9 new!
  3D Designer - part 10 new!
  3D Designer Examples (PD Pro 7)
  More Examples: animated displacement maps

PD Pro Howler 7 series
Although PD 8.2 has now been released, these excellent tutorials are great for newer versions as well

Dogwaffle Layer Modes
The Curve Tool - what’s new in PD Pro 7.1 Howler (part 1)
PD Pro 7.1 - Intro 2, Curve tool, part 2
PD Pro 7.1 - Curve tool - what’s new, part 3
Creating travelling (tracking) mattes for rotoscoping - part 1
Tracking mattes for rotoscoping - part 2
Tracking mattes - part 3
Masking a face - part 1 (Tracker inside the Brush Keyframer) new!
Masking a face - part 2 (Travelling mattes with the Curve tool) new!
First Steps with Rotoscoping in PD Pro 7.1 Howler
Image stabilizer - Taming the Monkey
Stabilizing and smoothing by time-stretching the camera motion data
How to smooth (and time-stretch) choppy video
Rotoscoping in 7.1 Howler - part 1
Rotoscoping in 7.1 Howler - part 2
Rotoscoping in 7.1 Howler - part 3
Simplify Rotoscope Work By (temporarily) Removing Camera Motion
Rotoscoping results with PD Pro 7 Howler - part 1 HOT!
The many types of brushes
Even more types of brushes
Spinning Globe, Part 1
Spinning Globe, Part 2
Spinning Globe, Part 3
Spinning Globe, Part 4
Spinning Globe, Part 5
Spinning Globe, Part 6
Beyond the Digital Painting
Intro to PD Pro 7.1 Howler - what’s new?
v8: Pigment Profiles
v8: Custom brushes
v8: Enhanced 3D tools & lighting FX
v8: New brush effects
v8: Various new features in broomhead
v8: removing the neighbours from the duck pond
v8: meteor impact

New for Howler 8
This is the latest and greatest, packed with some awesome new features and tutorials


  Installing PD Pro 8 Howler
  Discovering particles and foliage brushes
  Interface walk-through (PD Artist)
  File Import/Export/Save/Open/Convert (part 1)
  Other ways to save images, animations and image sequences
  Storing and changing size and stuff (PD Pro 8)
  Brushes and mirror
  Galeria natural - PD Pro 8 Howler foliage exploration
  Toolbar tools: intro to painting, symmetry and mirror modes
  Understanding foliage - part 1 (PD Pro 8)
  Foliage magic part 2 - a look at the Rules library
  Foliage magic - part 3 (animation)
  Dogwaffle Brushes: Basic Options (Settings Panel) (PD Pro 8)
  Dogwaffle Brushes: more options (PD Pro 8)
  Shift+A - paint it again (repeating the most recent brush stroke)
  Tablet Pressure (re)calibration
  Brush modes (including Clone mode) (PD Pro 8)
  Killer Pumpkins
  Linear, Rectangle and Oval tools
  More about Linear, Rectangle and Oval tools and Filters
  Brush ‘Pattern’ mode
  Improved filters, and the Wooden Frame
  Touchup and Clone Fill
  Animated Waving Flag  
  Linear Gradient and Warp tool  
  Techno Textures
  PD Artist installation and getting started
  Toned canvas - the lost acorn tutorial
  hHalos and lens flares
  Anyfx pd8 - installation and first steps
  Photographic
  New features in pd pro 8.1, part1
  Postwork on video & 3D anims w/ PD Pro Howler 8 and AnyFX for PD
  Making Bubbles for Tillie Tuppet  
  ForceFields - Redux
  Selections #1 - isolating the Rose Petal
  Selections #2 - Round Logos
  Selections #3 - First Snow Fall
  Animated Fireworks with particle brushes  
  More animated Fireworks and Meteors (Fireballs) 
  Thin particle brushes (experimenting, no narration) 
  Etherial Eye Lashes
  More Particle brushe features: Age decrement, Shift key & forcefields
  8.2 Sneak preview: Force field on foliage brushes
  8.2 Using the GPU in 3D Designer
  Aligning objects
  Mandelbrot filter, animated magic
  Forcefields, continued
  Gradients and Sweep editor
  You are here (adding perspective blended text to a photo) 
  Gradient Skies new!
  Dark Skies new!

Happy Waffling! vampire

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Posted: 19 March 2013 08:21 PM   [ Ignore ]   [ # 38 ]
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Carrara Resources at The Best 3D.com
Philip Staiger, one of the developers of Project Dogwaffle, is a huge Carrara fan. He used to work for Eovia when they took over Carrara and released version 2! He loved it then and it remains to be his favorite 3d tool to this day! No wonder. Carrara rocks!
I am really growing to enjoy the unlimited resources found at TheBest3D.com - There are tutorials galore, for many various apps for many different techniques. The videos conducted by Philip are my favorite of them due to his immense knowledge combined with his wonderful personality.

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Posted: 20 March 2013 11:01 PM   [ Ignore ]   [ # 39 ]
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I still use 3.7 pd pro it really loves tga image sequences

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Posted: 21 March 2013 10:27 AM   [ Ignore ]   [ # 40 ]
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From watching older tutorials and such, I’d be willing to bet that all version are awesome. Yeah… Targa (tga) is their native format. You can use other formats, but everything gets converted to tga while in Dogwaffle.

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Posted: 25 March 2013 12:06 PM   [ Ignore ]   [ # 41 ]
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Finally!
I got some time to use the software I’ve been so excited about. Embarrassingly enough, I open my first sequenced Targa animation, and I sat there wondering where to go from there - with a clear plan in my mind of what to do! lol

A quick visit to their incredible selection of top-notch video tutorials and the first part was under way. Wow can this Howler 8.2 crunch animation FX fast! I saved that off and added my next plan, and finally the other. Saved to a new sequenced Targa animation and back into Carrara as a backdrop and everything appears to be working perfectly!

So here’s what I achieved:
I set up an animation using a 360 degree background image I made using the Eviron Construction Kit. The animation consists of a target helper following the path of a six second walk, using sequences of aniBlock walks for spacing. The Film camera pans slightly as it follows the motion back, slowly allowing the walker (which can be any figure with a walk animation) to get slightly closer by the end. No character is needed, of course, but I wanted to allow for flexible possibilities. I set the volumetric clouds to animate for six seconds, plus they slowly rotate throughout the animation and I set windy conditions on all of the trees - even the dead ones. It’s going to be one heck of a storm.

The animation turned out great - but got much better in Howler - as the next step was to add lighting flashes within the area. There turned out to be perfect spots to have them too. Even after just this stage, it really looks cool! But then I made a blurred selection within the alpha layer and ran a keyframed AnyFX rain animation that starts and ends slower that the gust in the middle that pushes more rain to the left. This one I made with very little opacity and a lot of rain and was meant as a depth layer of rain back where the woods (that doesn’t yet exist in the scene) opens up and there’s less protection from the wind. Then I performed a second AnyFX rain pass with a more consistent soak of a rain on top of that. Wow does this animation look great. A real electric storm!

Now I went back into the prepared scene, got rid of the clouds and made new ones that mostly rotate around each woodlands block with a slight translation to the left. The camera retains the same animation as the original. I made the Woodlands blocks visible and tweaked the clouds with a bit more opacity and silver lining, less density and more sharpness and cranked the quality up to high.
Now I’m waiting on that render which Carrara says will take 20 hours. Usually when Carrara thinks something will take 20 hours, it ends up taking longer in the end. We’ll see. If you’re ever stuck in this situation, a quick speed pick-up would be to eliminate one of the volumetric clouds, and then another… until you get the overall render time you’re okay with. As this is for a product, even though it’s a bonus file, I’ll live with the wait. Watching these frames go by is showing off how great it looks!

When done, I’ll add the final layer of rain using an alpha mask again - according to the new data in the animation. At that time I’ll decide if Howler will perform any other actions. I have a real surprise awaiting as well, that will be included with this bonus animated Backdrop.

Dan & Philip,
Thank you for all of your efforts in creating such an outstanding piece of software. It feels so natural once inside, that it seems confusing at first. My first short try at Dogwaffle was in a hotel room with a new netbook sporting Windows 8 64 bit, with a small cpu (especially compared to my eight core,3.1 GHz, 16GB RAM workstation!) to try out my aging, neglected Wacom Tablet - still like new as I’ve never really used it since I got it a few years ago for free from a friend.
I set my brush to resemble a #5H or 6H, perhaps even 7H, and started light-sketching a human face. I was very impressed by both the tablet and the software. Never would I have thought that sketching on a tiny tablet could look and feel so similar to my nice sketchbook. I don’t ever draw with such a hard pencil, but I just thought that such a feel would resemble the feel of the stylus on the hard tablet, which it did - to a tee. But now that I know better, I’ll bring up some nice oils or acrylics as I know that will make my stylus on tablet feel like a brush on canvas. With the bleeding and glazing effects you’ve built into this, I cannot get over how real it feels.
I’ve later found out that it is the software. The tablet still works great otherwise, but it’s when PD is open when it really feels right.
I appreciate all of your hard work, and am overwhelmed at the endless supply of free training that you take the time to create for your users. You guys ROCK!!!

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Posted: 25 March 2013 12:39 PM   [ Ignore ]   [ # 42 ]
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A3DLover - 20 March 2013 11:01 PM

I still use 3.7 pd pro it really loves tga image sequences

I am amazed at the speed this has. But more so, it’s hard to believe how many tools are packed under the hood! Digital grading made easy and fast is so inexpensive… Who would have thought? The newer versions, like Howler 7+, has amazing motion tracking capabilities that get sped up with GPU optimization in Howler 8.2
When I was filtering values one frame at a time for lightning effects when the bolts are not visible in the scene, but the effect is, I was pleasantly surprised that it remembers your settings a you go.

Holy lot’s of tools Batman!!!  cool smile

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Posted: 27 March 2013 08:13 AM   [ Ignore ]   [ # 43 ]
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Well, here it is: “Walking in a Storm”
Best seen at 720p at full screen to catch the details.
I used Rotoscoping tools to make a make on her, and added a slower, lighter, rain effect to add water drops…
Definitely not refined on that part, but I really like the background with lightning.

I must admit that I was so immersed in the scenery that I never finished animating Rosie, so her Arms and hands are rather stagnant! lol
Oh well… it’s just a demo!

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Posted: 27 March 2013 11:29 AM   [ Ignore ]   [ # 44 ]
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Is chivalry dead? Somebody get that poor woman a towel!

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 27 March 2013 04:44 PM   [ Ignore ]   [ # 45 ]
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Very nice Dart!

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I find it somewhat liberating not to be encumbered by accuracy.

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