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Project Dogwaffle Howler
Posted: 02 December 2013 11:39 AM   [ Ignore ]   [ # 166 ]
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Rich Gelles - 01 December 2013 07:50 PM

Well,
just wanted to say I purchased PD howler today and will start my adventure with it. hope others got to get the deal if they wished to. Its a little different but that is why I like it—and the fact the developers push out new stuff all the time.

rich

He, Rich !
“Pushes something” on the Carrarator’s site, it’s more interesting !

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Posted: 31 December 2013 08:24 AM   [ Ignore ]   [ # 167 ]
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Congratulations Rich!
I say it like that because I bought it due to it being so different as well - and I’m enjoying it more and more. It’s become my virtual art room which houses all of my paints, pencils, charcoals, conte, etching tools, and all of my other fun things I collect to do art with. So that got you Howler or Artist 9? Version 9 is cool, and it comes with a free update for the up and coming 9.1, which is really looking cool!

Dan has been optimizing the Puppy Ray ray trace engine to work better and much faster using your GPU of your graphics card, as well as the CPU performance. He’s really quite the genius, you know. Knowing what the needs are - speed being one of them - and he truly listens to what Dogwaffle users want.

Check this out: A few more goodies to look forward to in Howler 9.1

Dan’s Blog is also fun to keep an eye on wink

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Posted: 08 February 2014 05:33 PM   [ Ignore ]   [ # 168 ]
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2 Dogwaffle &  Carrara tutorials were in the latest newsletter.

http://youtu.be/oJcwjah555k

http://youtu.be/e3LXDZYcCTc

Also the RC3 patch came out for 9.1 a while back.

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Posted: 11 February 2014 11:47 AM   [ Ignore ]   [ # 169 ]
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Wow!
Howler 9.1 was just released at DAZ 3D at only $62.27… Such a steal!!!
What IS Howler?
Follow the above link, and check out the “What’s Included & Features” tab

This whole thread is about Howler, the Pro version of Project Dogwaffle. And it doesn’t even begin to illustrate how incredible this tool suite has become!

Howler 9.1 has really come a long way. 9.0 brought to us Puppy Ray, a Dogwaffling Ray Trace Render engine for use with height maps, sky backgrounds, and textures right within Dogwaffle. Sort of like the 3D Designer, which is still included, but this bad-boy has global illumination, more power of setting up the colors and appearances, and… it now has a fully GPU version that renders as you adjust according to your settings! There are now two PuppyRay to choose from: CPU and GPU, depending upon your needs.

Project Dogwaffle is a digital painting tool, transforming your mouse or tablet into art tools that you may be used to in the hands-on art world. Like a thick oil paint on a wide brush, or a 5H pencil, for a very small example - as Dogwaffle is most unlimited in how you can paint. Being a brush-centric application, the brush, itself, holds the key to many ways of working within your art. It can shoot particles, using 3d space to help you manipulate what ends up on the canvas! Particles are entirely limitless all by themselves, but like nearly everything in Dogwaffle, you get a large selection of presets to choose from. The particles brush is also quite expansive. So to make it easier, Dan has included several tabs of presets which use similar aspects of the use of particles. For example, “Orbicles” is where you go for particle brushes that mostly work with the image you have loaded. Rather than ‘adding new’ color, the particles quickly grab and absorb a pixel which gets released back onto the canvas on its return trip, where it grabs a new one as it paints down what it had picked up. Of course, you don’t even need to know any of that… you just grab the brush and paint with it. You can also use these to add color, too. The way Dogwaffle uses brush settings is really quite a handy way of manipulating what happens when you dab or stroke.

Many, many types of brush already available and yet you can always save your favorites as well. And the above short doesn’t even begin to scratch the surface.

You may open an image from your computer, any image, as a brush and paint with it. Knowing that, you can easily use and create an unlimited supply of custom brushes. “Store and Manage” under the brush menu will give you a new control panel on your screen specifically for the current brush at that time. So now you can switch to something else and then simply click on the panel you’ve just made to grab that brush again - which is really handy. You may also load more than one image into the same brush making what is called an animated brush. An animated brush can work in several ways. By default, as you stroke along with your brush, the images contained within will cycles according to the steps smoothness of your brush.

Foliage Brushes are another type of particles brush that can ‘grow’ foliage from a single stroke. Some of the presets will follow the direction of your stroke, others only use the first dab and just grow on their own. Anything like that can be changed in the panel for new, custom settings. It’s amazing how many presets are included.

Far beyond brushes, Howler includes many effects and features towards optimizing animations and video!
Motion prediction module helps big time when video footage is needed for a composite - and you’d like to add your own special effects before or after doing so. Howler works well with avi as well as sequenced images animations. This sort of thing is fantastic for working with Carrara animation footage. But you also have hand-drawn cartoon-style animation power as well, to work with. Howler has the ability to create and use sprite sheets. You can create an animation from a sprite sheet and vice versa.

Effects like motion blur, adding snow or rain, mystic vision (one of many ways to add very specific god rays), color grading optimizations, focus control, pretty much anything you need to apply to a clip you can add with Howler. And it does it really fast.

Rotoscoping works like a charm. The curve tool, as if it isn’t handy enough just being what it is, includes a rotoscoping menu. Can we say… “Rock On!”

=======================================================================================================

Here is a short list of what’s new in 9.1:

  GPU accelerated ray tracing: Puppy Ray GPU
  New free transform tool
  New options for alpha channel selections
  New line, rectangle, and circle options
  New crop tool
  New interactive font picker
  New icon set, color schemes, and light on dark color schemes
  More options available on the context strip for quicker access
  New fill panel
  New options for plasma nois, including seamless mode and more
  Speed improvements
  GUI improvements and bug fixes

Also, Dan has done some impressive new work on the interface appearance and functionality.

All in all, Howler is exactly the sort of app I would expect from a broadcast special effects artist, like Dan Ritchie, but a whole lot more as well. This baby has quickly become one of my favorite reasons to turn on my computer.

Of course for me, I always have to have the latest and greatest. As a matter of fact, I watch diligently for it! However, like Carrara, older versions are incredibly powerful, great tools. And, if you’re ‘on-the-fence’ about trying it, buying previous versions are an even less expensive way to get Howling!

Wow! $62.27… For Howler 9.1… is a beautiful thing.

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Posted: 11 February 2014 02:43 PM   [ Ignore ]   [ # 170 ]
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Just a quick example of how quickly Howler works for correcting renders that would otherwise get tossed in the trash.

In the first image below, you can see how I didn’t notice that the tree trunk (circled in red) isn’t planted into the ground all the way. This can be a very common occurrence when using replicators to place objects.

In the second image, I have a few pieces of screen shot to show what I’ve done in Howler to correct the problem, which goes as follows:
Using the new (in Howler 9.1) Free Transform tool, I set the width to the trunk of the tree, and the scew angle to match the slope of the terrain. This will make the selection I need, except that the edges would be too sharp - something would certainly look amiss. So I then use the selection menu to add a Guassian Blur to the selection. This adds a blend to the alpha selection within Dogwaffle. Alpha in Dogwaffle (Howler and Artist editions) is very powerful in helping you to obtain just the results you need - where you need them.
Now that I’ve added a Guassian Blur (a falloff of the perimeter of the selection) I use the Brush menu to “Use Selected as Brush”, another powerful Dogwaffle feature. Now I have the image of the tree trunk with a scewed and softened angle in my brush. Make sure opacity is cranked to full (255), and dab down once to fix the tree trunk.

Similarly if this was an animation that took hours to render, I could use the curve tool to make a selection where I want to paint using that new brush. If the camera movement isn’t too wild, the motion prediction module may even be able to track the trunk for me. But often my camera movements or whatever needs to be fixed will be moving too quickly, so I simply keyframe in my own changes to the selection where ever I need to to get the curve tool selection to follow the trunk - which is quite easy to do, and Philip has several wonderful videos on the subject. I believe that Dan has a few in there too.

Speaking of the curve tool, the third image shows how I’ve outlined my character with the tool and you’ll notice that I deliberately kept a small distance from her edges and applied a Gaussian Blur to the selection. I’ve used this selection and inverted it to add some blur to the rest of the image to simulate motion. In the fourth image you’ll see the results - in this case, I’ve picked the “Zoom” blur, but there are many, many different effects to choose from. I’ve also done a quick bit of color enhancing.

Howler is a Carrara user’s friend wink

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Posted: 18 February 2014 10:24 AM   [ Ignore ]   [ # 171 ]
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Rich Gelles - 01 December 2013 07:50 PM

Well,
just wanted to say I purchased PD howler today and will start my adventure with it. hope others got to get the deal if they wished to. Its a little different but that is why I like it—and the fact the developers push out new stuff all the time.

rich

We have started a few new tutorials for beginning exploration of Howler 9.1 which is now available at Daz. If you’re totally new to Dogwaffle, look for Painting 101, Painting 102, etc… in our pdhowler channel on youtube.

Here’s one just added, on pigment lifting and paper textures in your brush.
http://www.youtube.com/watch?v=ff3SVk0IfD4

Happy painting!

 

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Posted: 20 February 2014 09:07 AM   [ Ignore ]   [ # 172 ]
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The latest Newsletter is out, with 11 new tutorials, including some with Carrara.

Also, if you already use Photoshop and are looking for ways to use Howler with PS, or are just new to Howler, here’s a free demo online next week that might interest you: 

Next Photoshop Users Group Live on-line Meeting:

The Photoshop Users Group presents: “PD Howler & Photoshop in Action”. A free presentation by Philip Staiger on Thursday, February 27th from 6:30 - 8:30pm. All are invited.

Being part of a the Dogwaffle project created by Dan Ritchie, PD Howler is an effects program that you might want to consider for using along side Photoshop.

For more details as well as to register for this event please go to https://photoshopuser.eventbrite.com

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Posted: 20 February 2014 10:48 AM   [ Ignore ]   [ # 173 ]
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Excellent! I’m registered and looking forward to attending this meeting.
I agree that this is not a replacement for the image editors in your life, but rather an amazing (and incredibly fun!) enhancement to it. Still, I keep finding myself learning new ways to bypass my standard editor and being more artistic with what I was planning to do using Howler instead.

Thanks for sharing - see you there wink

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Posted: 20 February 2014 11:13 AM   [ Ignore ]   [ # 174 ]
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Dartanbeck - 20 February 2014 10:48 AM

Excellent! I’m registered and looking forward to attending this meeting.
I agree that this is not a replacement for the image editors in your life, but rather an amazing (and incredibly fun!) enhancement to it. Still, I keep finding myself learning new ways to bypass my standard editor and being more artistic with what I was planning to do using Howler instead.

Thanks for sharing - see you there wink

I saw this on the LightWave Users Group on Facebook. Is this being streamed over the internet or is in-person only at the user group meeting?

If it is streamed, I’ll sign up for it. I’m curious about the tool.

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- Garstor
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My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 20 February 2014 11:38 AM   [ Ignore ]   [ # 175 ]
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Yup. Internet.
C’mon, Gars Man… we can sit together!

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Posted: 20 February 2014 11:51 AM   [ Ignore ]   [ # 176 ]
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For those whom may be new here and might not know who Philip Staiger is, have a quick look at Dogawaffle’s Newsletter # 75 and check out some of the great tutorial videos listed there. Philip is often the person conducting the lecture - when it isn’t Dan, himself. Most often, it’s Philip - and he is an excellent speaker.

Want more?
Here is the official Tutorials Page at theBest3d, and I have also made some playlists HERE, which has not been updated with the latest videos - so always check their official YouTube channel for the latest. Or better yet, sign up for their newsletter! smile

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Posted: 20 February 2014 11:56 AM   [ Ignore ]   [ # 177 ]
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Dartanbeck - 20 February 2014 11:38 AM

Yup. Internet.
C’mon, Gars Man… we can sit together!

I signed up anyway. Save a spot for me Dart - we can get some beers afterward.

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- Garstor
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My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 20 February 2014 11:59 AM   [ Ignore ]   [ # 178 ]
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Garstor - 20 February 2014 11:56 AM
Dartanbeck - 20 February 2014 11:38 AM

Yup. Internet.
C’mon, Gars Man… we can sit together!

I signed up anyway. Save a spot for me Dart - we can get some beers afterward.

I hope they have IPA! smile

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Posted: 20 February 2014 05:34 PM   [ Ignore ]   [ # 179 ]
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Dartanbeck - 20 February 2014 11:59 AM

I hope they have IPA! smile

I need to drag you to Canada so we can drink Alexander Keith’s IPA. From Nova Scotia. It’s one of my favourites!

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Posted: 27 February 2014 11:50 AM   [ Ignore ]   [ # 180 ]
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Sorry about this, I moved this post to the next page. oh oh

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