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Project Dogwaffle Howler
Posted: 15 February 2013 11:40 PM   [ Ignore ]   [ # 16 ]
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No, I haven’t. Thanks for this!
Any links to anything Howling, or otherwise Waffling… I wanna know!

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Posted: 16 February 2013 02:15 AM   [ Ignore ]   [ # 17 ]
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Dartanbeck - 14 February 2013 07:26 AM

I am quite certain that I’ll be able to (should I decide to, which I might) use the Dynamic hair that I like so much, and remove the friz frames selectively (just the hair) to eliminate the jitter. Another option on that same note, is that I could blend the differences, and yet another method would be to store the hair frame data - any frame I choose, and use it to filter out the jitter caused by the friz or kink shader during animation.
Granted, this is all theory based on learning from the great information gleaned through video tutorials at Project Dogwaffle - The Daily Dose, where you spend less money and spend more time Waffling and Howling! Gotta love this guy!

Talk about the perfect painter software for the animator, though. At least it seems. We’ll find out soon.

Hmmm. I’m going to have to experiment once I get this. Now I’m having visions of using a few renders of the Long, curly Dynamic hair, and just make some brushes with it. I am using the Proxy figure that Phil W includes in the Advanced Carrara Techniques set (the hair originated from the hair he included as well - very nice stuff! This will make it even easier because that proxy is already in place to use as a simple mask - so I can just render out the hair as a still image at the climax of motion in any given direction, and I just saw a tutorial on how to take those several images an sort of tween them in PD Pro. This could work perfectly and rather quickly as well.

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advanced-carrara-techniques-large.jpgDyn-Hair-Test1.jpg
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Posted: 16 February 2013 01:21 PM   [ Ignore ]   [ # 18 ]
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Hello!

C3DE issue 10 will have a tutorial showing some basics of a very cool feature from PD Howler 8. Motion prediction module is a very amazing tool to make slow motion from regular renders. smile PD Howler is a very unique software, at first it might be odd, but the more time is spent with it the more it grows on you and gives some really exceptional options that can be used to enhance your creations in a very interesting manner smile

C3DE issue 05 has a review of PD Pro 5 which might be useful.

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Kind regards,
Danas
Carrara 3D Expo
http://issuu.com/c3de
http://www.carraracafe.com
http://www.danas-imaging.com

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Posted: 16 February 2013 01:25 PM   [ Ignore ]   [ # 19 ]
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Jetbird D2 - 16 February 2013 01:21 PM

Hello!

C3DE issue 10 will have a tutorial showing some basics of a very cool feature from PD Howler 8. Motion prediction module is a very amazing tool to make slow motion from regular renders. smile PD Howler is a very unique software, at first it might be odd, but the more time is spent with it the more it grows on you and gives some really exceptional options that can be used to enhance your creations in a very interesting manner smile

C3DE issue 05 has a review of PD Pro 5 which might be useful.

Beautiful! And I agree.
It seems that Carrara was made to work with PD Pro, and PD Pro is made for Carrara. It will be the ultimate compliment.
And it’s nearly mine!
Thanks for the update, Jetbird. I always look forward to a new C3DE mag!
Good to see you again!

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Posted: 16 February 2013 02:03 PM   [ Ignore ]   [ # 20 ]
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Dynamic Hair Update:
See, using this feature alone (Making a Spritesheet for Animations) should make it very possible to perform the task I’m speaking of. Dan has another one, earlier in the playlist about the 3D Designer, that illustrates how that feature, i combination with this one, will (or should) allow me to correct the jitter. And, at the same time, speed up all of my Rosie Renders - having only to give her a low-poly placeholder for hair, knowing that it will later be replaced.

Brushes are incredibly powerful tool in PD Pro. Well, even in the paint-only PD apps. The possibilities are, well… Howlingly awesome! Carrara’s gonna love it’s new roommate!

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Posted: 16 February 2013 06:59 PM   [ Ignore ]   [ # 21 ]
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Whoa, 3D Designer is not the tool I meant in the above thread. I haven’t even seen this before! Wow! gulp

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Posted: 16 February 2013 07:02 PM   [ Ignore ]   [ # 22 ]
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Dartanbeck - 16 February 2013 02:03 PM

Brushes are incredibly powerful tool in PD Pro. Well, even in the paint-only PD apps. The possibilities are, well… Howlingly awesome! Carrara’s gonna love it’s new roommate!

Yeah, it will. It’s just one more application I will be learning now. I wish there were more hours in the day.

Of course, then I would probably have to stay at work a bit longer… smile

Oh yeah, I just d/led Howler 8.2. She’s out!

 

 

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DaRkWyNdE/Tigrestripe
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There is no reality. Everything is just a render of your imaginiation.

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Posted: 16 February 2013 07:20 PM   [ Ignore ]   [ # 23 ]
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DaRkWyNdE - 16 February 2013 07:02 PM
Dartanbeck - 16 February 2013 02:03 PM

Brushes are incredibly powerful tool in PD Pro. Well, even in the paint-only PD apps. The possibilities are, well… Howlingly awesome! Carrara’s gonna love it’s new roommate!

Yeah, it will. It’s just one more application I will be learning now. I wish there were more hours in the day.

Of course, then I would probably have to stay at work a bit longer… smile

Oh yeah, I just d/led Howler 8.2. She’s out!

I saw that! Philip rocks, doesn’t he?
Some shots taken from PD Pro 8’s 3D Designer!

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Posted: 17 February 2013 08:19 AM   [ Ignore ]   [ # 24 ]
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DaRkWyNdE - 16 February 2013 07:02 PM
Dartanbeck - 16 February 2013 02:03 PM

Brushes are incredibly powerful tool in PD Pro. Well, even in the paint-only PD apps. The possibilities are, well… Howlingly awesome! Carrara’s gonna love it’s new roommate!

Yeah, it will. It’s just one more application I will be learning now. I wish there were more hours in the day.

Of course, then I would probably have to stay at work a bit longer… smile

Oh yeah, I just d/led Howler 8.2. She’s out!

 

 

Just received this in my email about the release of PD Pro 8.2


Hello again. 

Here’s another Dogwaffle update. We are releasing PD Pro 8.2 Howler today, Saturday February 16!

As usual, you will soon be able to see the html version here:

http://www.thebest3d.com/dogwaffle/newsletter

We’ll keep this message very short. Just one topic:  8.2

====================================
PD Pro 8.2 Howler - Here it is!
====================================

Slideshow:  http://www.thebest3d.com/slideshow8.2

Showcase:  http://www.thebest3d.com/howler/8/8.2_showcase.html

The Press Release:  coming soon here:  http://www.thebest3d.com/howler/pr

Additional Info:  http://www.squirreldome.com

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Posted: 17 February 2013 09:40 PM   [ Ignore ]   [ # 25 ]
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(It has been updated even more since this):
Main Features in 8.2:

*  A greatly wrangled plugin folder and browser, also adding support for tooltips for plugins.

*  GPU support. An enhanced 3D Designer is the first to make use of new GPU support.

*  GUI improvements and cosmetic changes for Windows 8.

Updated plugins

  In 8.2, we’re adopting an “everything down to the raw loader” philosify, meaning we’re dusting off a lot of old plugins, internalizing some, refreshing the GUI of ones that haven’t been udpated to the newer look, and just generally making a lot of little updates and polishes.

*  There’s a new forcefield type that can be used to create gravity/explosion fields.

*  The foliage tool now also supports forcefields.

*  Cosmetic changes to better support the flat look of Windows 8.

*  Interface tweaks for more usability.

*  Fixed an error in saving pigment profiles.

*  Saving Avi’s now remembers the last filename during a session, and there’s an updated panel.

*  Grid and Artist guide settings are now saved and restored.

*  A couple of fixes on the animated brush timeline.

*  The plugin panel now supports tooltips for each plugin.

*  Changes to the plugin panel now also allow date and size of plugin creation, author and information about the plugin, plus pattern matching and opening the Explorer.

*  The plugin panel and lua browser are now more functionally and visually similar.

*  Fixed ‘numeric select’ not activating from the alpha panel.

*  fixed “store brush as image” feature to not crash if a brush is not defined.

*  GUI_Server, hence lua scripts with a GUI, now use the new visual style.

*  The Brush/Transparency/Transparency tool now uses the new visual style.

*  The brush keyframer now uses the new visual style.

*  Frame Painter now uses the new visual style.

*  Fixed some layout problems with the print panel.

*  fixed crash if entering numbers above 255 in gradient panel.

*  The tritone filter now supports rendering to an animation. The “multicolor” animated lua script version of it has thus been removed from the filters/animated cate gory.

*  There’s a new 1 bit per channel filter under Color/1 bit dither… Possible uses: preparing a graphic for pixel for pixel output to a printing device maybe.

*  The Mod dog (music) player plugin is updated to run under 64 bit Windows. Rock on!

*  A number of plugins have been updated. For example, the RYB mixer plugin now operates more smoothly.

*  The installer no longer automatically runs the program after installation, for technical reasons. It should be run from the start menu.

*  The “Undo buffer to animation” feature was leaving out 1 undo step. fixed.

*  The tool panel is now adjusted on startup to always be on the right side of the sidebar if both are located together on the left side of the main panel.

*  Eliminated all lua script usage from main functions, replaced with internal code.

Some things renamed…

*  “Unit calculator” on the image resample panel is renamed “Other units” to sound less mathy.

*  “Store image” is renamed “Store image copy” to be more clear.

*  The brush key menu is renamed “Transparency” and reorganized. Most of the items have been internalized.

*  added Dogwaffle.Dog_ColorToRGB(c, r, g, b) subroutine in the plugin interface.

    It is not a function, but a subroutine. The return results are in r,g,b which is converted from the color value in c, such as “&HFF4422;”. This routine is added to support .net framework plugins that often have fuctions that accept colors in R,G,B values instead of packed format.

*  Added the bmp image sequence to avi converter plugin to the misc utilities menu.

More internalized plugins…

*  Red eye removal
*  Scale_Alpha_pm.exe
*  ExploreTempDir_pm.exe
*  8 bush keying plugins internalized.
*  a number of quantizing (color reduction) plugins have been interalized.
*  Load to stored

And more to come, so stay tuned.

 

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Posted: 18 February 2013 06:00 AM   [ Ignore ]   [ # 26 ]
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Just the updates alone is a great setup! But Project Dogwaffle has had me sold long before this…
Looks like a win/win to me!

Exciting new GPU usage
The big focus in this collection is the improved lighting with GPU usage, and antialiasing and more. Think of using such 3D elements as starting points that you’d finish p with particle brushes in foreground for additional lush foliage, and lens flares in background, stars and planets and interstellar dust and clouds, whatever your imagination requires.

High Map AntiAliasing


Morphing 3


New Water


One with more Detail


Non-photoreal 01


Non-photoreal 02

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Posted: 18 February 2013 05:08 PM   [ Ignore ]   [ # 27 ]
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Check this out!
Dan Ritchie, the author of Project Dogwaffle, treats us to
A Time Lapse video of himself painting a portrait using Dogwaffle
First of all, it shows how great the tools work - and how nicely this software can behave just like oils on a canvas. You’ll see how he’ll grab a glob of color with his brush and glance it onto the parts of his painting where he’ll need it and then, now that the glob of color is on the canvas where it belongs, he works the built up paint into the colors under it - just like using oils. Dan is incredible at this - he demonstrates this well in many other videos as well.
Secondly, it displays how much of a fantastic artists Mr. Ritchie is! Holy Smokes, is he ever good!

Philip and Dan are amazing. I’ve never seen the developers of a product behave so passionately about the job that their product is designed to perform. The Daily Dose is an exhaustive project by these two, teaching and exploring the many… or should I say endless? Yeah… teaching and exploring the endless possibilities of Project Dogwaffle. As I await the glorious day that I get to open up Howler for the first time, Philip and Dan are showing me directly within the software’s interface how to use it. It quickly becomes obvious that Howler (and Artist*, for that matter) has such a vast range of tools, settings, optimizations, etc., that it would take forever and longer to examine all of what it could possibly do. I think that this is simply because so much had to be put under the hood to allow them to do with it what they wanted to do with it. So, since they needed to be able to work with paint, while it was still wet on the canvas, achieving that goal opened up far more availability of customization than what was originally intended. This sort of thing happens all over Dogwaffle software. Because of that it turns out that there a many many ways that an artist may approach reaching the same end result - so every artist can work in their own style with a minimal amount of having to adjust to the software.
It’s really fun when either of them is in the middle of a tutorial and they find a new way of doing something. They already know, and are explaining three other ways to perform the task, and stumble upon a whole new way - simply because their talking and working and a fortuitous accident occurs.

The idea of using an oil painting appearance to at least part of the look of my movies is thrilling. As I learn new techniques during my The Daily Doses of Waffling and Howling, my imagination is growing and visions are taking my mind to areas I’ve never even considered.

GPU utilization. Really? I feel very strongly about the union of Carrara and Howler - totally.

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Posted: 19 February 2013 03:29 PM   [ Ignore ]   [ # 28 ]
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Okay, I was talking about using Howler to assist me in taking the jitters out of my Dynamic Hair. This Video Clip will illustrate that initial problem, but also shows more problems with this hair that I think Howler will address just fine.
Notice how the glow channel blasts straight through the hair? Like it isn’t even there. I am still experimenting with the hair itself to get the final look that I want - which is a very wild-child, super long and curly hair.

If anyone has ever used Dogwaffle to actually paint hair onto a moving animated figure, I’d love to hear your story. That is actually what I think I shall use as my first attempt. I’d like to use a selection of the hair at various points along the timeline, within Howler, as a method of painting onto each frame of the video. In Dan’s Horse animation episode of the Daily Dose, he demonstrates a situation that I think would get me into the results I need. As I get further into these episodes, I’m finding many ways to do many different things.

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Posted: 21 February 2013 02:41 PM   [ Ignore ]   [ # 29 ]
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Just a sample of what to expect while investigating Project Dogwaffle

New! PD Pro 8 video tutorials index
This is a miniseries focused on using PD Pro 8 - from the very start. You may already have used earlier versions of Project Dogwaffle, or you may be very new to this. Either way, we hope that this will help you enjoy it even more, and learn new tricks.

Low Res Free Online version of the Project Dogwaffle 5 Pro Tutorial set
“Discovering Project Dogwaffle”  By Dan Ritchie

Definitely proves to be worth buying smile

The Art of Project Dogwaffle - Free Web Edition
practical tips, tricks and techniques for digital painting, drawing, sketching and animation with Project Dogwaffle

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Posted: 22 February 2013 08:37 AM   [ Ignore ]   [ # 30 ]
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Project Dogwaffle, in all of its various offerings from the earlier free and nearly free versions all the way up to the latest Howler, seems incredibly robust in features that simulate the user as an artist and the screen as a canvas or paper, and the tools being the artists choice of media. I’m really glad that my check finally arrived, and now the only wait is for the darn bank to open smile because this whole Project Dogwaffle has got me entirely excited - and I cannot wait to blend its infinite abilities with my Carrara works.

Here, Philip gives a really basic example of using dogwaffle Howler and the AnyFX plugin to perform a little post work on a Carrara avi render.
Many other video tutorials (there are so many to chose from via browsing TheBest3D.com) indicate so many more possibilities. One that really caught my eye included brush features without adding pigment - so you’d be using all of the brush characteristics on the underlying image only, which could be very powerful for applying various FX to an animation.

This one, “galeria natural - PD Pro 8 Howler foliage exploration” is simply a showcase of someone playing with the new PD Pro 8.2 particles brush “Foliage” brush - which actually grows realistic, yet artistic foliage with a single stroke. Many presets may be loaded, while you may also invent your own - specifying how the particles grow for each phase that you apply to the brush. If you peruse the “New!” video index above for the foliage brushes, you’ll see detailed information on working with this extraordinary set of tools.

I find that, the more I explore these videos, which are very well mastered, the more ideas I gain towards using this software with Carrara.

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