So, some of these channels, like depth channel, was that rendered in Dazstudio, Carrara, Poser or other? Either way, you could load that into the alpha channel of Dogwaffle, to make it a selection that fades with distance. Then you can do all sorts of things that are limited to the little critter or the foreground, such as fade the background to blurry (might need to invert alpha first). There’s also another filter in the Artistic filters group, Brush Strokes. Can also be useful. Perhaps in one layer and again in another layer with different direction. Layers will multiply or otherwise combine.
Ahh, what a great idea. Thanks for that! Will try it this evening!
The renders are Carrara. The Carrara depth pass is strange but I will keep playing with it. For example if you use an infinite plain, the plane is black from near to far - and so are things on it (?)
so once you discover that it helps.
I’m not sure if the depthe effect is focal length dependent or whether a render of an individual object as opposed to that object in a scene, gives a different depth effect/
Will check it out because those things too will make a big difference.
thanks again for your help. It really helps to have such good guided exploration.