Rendering a 360 "skybox"?
Hello all, I've been using Carrara 6 pro for quite some time now but not until recently have I been trying to use it to it's full potential.
Now I've used the spherical camera to render a full 360 image on all axis. But this type of image that is rendered only works on sphere's with spherical mapping.
What I'm trying to do is render the equivalent of a skybox, 6 renderings for each side of the cube that it is mapped onto.
I need this to run in a application of mine and it's way easier for me to render skyboxes (cubes that are box mapped) instead of skydomes (spheres with spherical mapping).
The second thing I need is the depth information, a black and white image where either white is the closest polygon, and black is the furthest, or the other way around (doesn't really matter the order, it's simple enough to invert the colour values).
Are these two things possible? If so how?