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Textures in Daz Studio 3 Advanced
Posted: 08 June 2012 11:55 AM   [ Ignore ]
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I am using Telrunya by Nouschka Design in a scene, but the textures are coming out really bad.  I am rendering at about 4000 x 3349 because I am going to be painting in the hair of the subjects during post work.  I am using a focal length of 90. 

I am operating out of Daz Studio 3 Advanced on a Dell Inspiron 620, Windows 7, Intel Core 13-2100 CPU @ 3.10GHz processor, 8gb of RAM, and I believe an on board video card that is an AMD RADEON HD 6450.  I have tried to render this using both the 32 and 64gb program.  I am using the Daz specific, .dso file, for this.

I have included three snippets of the scene to show what I mean.  The textures are listed as 2500x2500 and 3000x3000, are those not big enough for an up close or large render?  Any input would be greatly appreciated.

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001.jpg
002.jpg
003.jpg
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Posted: 08 June 2012 12:55 PM   [ Ignore ]   [ # 1 ]
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I’ve looked at the textures themselves (and you can do so easily as well) and while each file is indeed 3000x3000 there are multiple parts covered by each file, usually 4 or 5, meaning you’re really only talking about 600x600 per surface.


E.g.,

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201206081352_telrunya_blurry_sml.jpg
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Posted: 08 June 2012 01:07 PM   [ Ignore ]   [ # 2 ]
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So it’s not a setting issue, it’s just that the textures are best for a less intrusive camera angle?

Darn it.  Back to the drawing board.  Or at least back to looking for a background/room.

Thank you.

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