Digital Art Zone

 
     
DAZ Studio 4.5 Apply color to “Plane” Primitive on backside - Inside “Cube”
Posted: 12 February 2013 06:42 PM   [ Ignore ]
Active Member
Avatar
RankRank
Total Posts:  655
Joined  2011-03-26

edited and removed by user

 Signature 

DAZ User Gallery / Facebook / Deviant Art

Profile
 
 
Posted: 12 February 2013 06:47 PM   [ Ignore ]   [ # 1 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2708
Joined  2012-02-04

I don’t know the answer, but one question comes to mind - What do you have your Max Ray Trace Depth set to in render settings? If you increase that, does it make a difference?

 Signature 

New member of the Bald Wizards Club

Profile
 
 
Posted: 12 February 2013 06:52 PM   [ Ignore ]   [ # 2 ]
Active Member
Avatar
RankRank
Total Posts:  655
Joined  2011-03-26

edited and removed by user

 Signature 

DAZ User Gallery / Facebook / Deviant Art

Profile
 
 
Posted: 12 February 2013 10:06 PM   [ Ignore ]   [ # 3 ]
Power Member
RankRankRank
Total Posts:  1386
Joined  2004-06-13

It is most likely normals.  In the case of the cube its normals would point outward.  With the planes by rotating them both 90 degrees the normals are both pointing forward.

 Signature 

Push buttons, see what happens!

Profile
 
 
Posted: 13 February 2013 01:06 AM   [ Ignore ]   [ # 4 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4524
Joined  2007-09-13

What version of Studio are you running?

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 13 February 2013 05:36 AM   [ Ignore ]   [ # 5 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  15745
Joined  2003-10-09

Which shaders do which? The default DAZ shader should treat both sides the same, but others may well take account of the facing of the normal - I suspect if you put a plane facing the mirror beyond the “black” plane you may see it, as it may well be that the normal away side is not rendering at all.

 Signature 

DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

Profile
 
 
Posted: 13 February 2013 09:54 AM   [ Ignore ]   [ # 6 ]
Active Member
Avatar
RankRank
Total Posts:  655
Joined  2011-03-26

edited and removed by user

 Signature 

DAZ User Gallery / Facebook / Deviant Art

Profile
 
 
Posted: 13 February 2013 02:09 PM   [ Ignore ]   [ # 7 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  15745
Joined  2003-10-09

The UE dome is, by default, set to be invisible in renders. It’s theer simply as a guide, to show you how the environment map is placed around the world, and could be deleted without changing the way UE works.

 Signature 

DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

Profile
 
 
Posted: 13 February 2013 02:20 PM   [ Ignore ]   [ # 8 ]
Active Member
Avatar
RankRank
Total Posts:  655
Joined  2011-03-26

edited and removed by user

 Signature 

DAZ User Gallery / Facebook / Deviant Art

Profile