I still seem to stumble on the most basic things:
I wanted to test out the “Reflect Me” mirrors and set up a simple test scene.
Test 1:
-open start scene with Genesis
- place Cube 10m “Primitive” in Scene
- place Base Ueber Environment 2 Light with quality settings 4 in scene.
- place random mirror object in scene ( I used AC_RMStandMirror from “Reflect Me”)
In the test render I noticed that Genesis and the Mirror are light as expected but instead of the cube walls showing white in the mirror they are just black.
Test 2:
-open start scene with Genesis
- place “Plane” 10m “Primitive” in Scene as ground
- place “Plane” 10m “Primitive” in Scene as back wall, z translate - 450, x rotate 90
- place “Plane” 10m “Primitive” in Scene as front wall, z translate 600, x rotate 90
- place Base Ueber Environment 2 Light with quality settings 4 in scene.
- place random mirror object in scene ( I used AC_RMStandMirror from “Reflect Me”)
In the test render I noticed that the front wall reflected in the mirror is black will the front wall is white.
I made a second test render to show the scene from an angle top view while looking at the front wall.
The front wall turned out to be completly black.
- - -
It seems the inside and the back of objects does not have the color of the outside or the front side.
Was this always like that?
Is there a simple setting to make the inside of cubes and the backside of surfaces also use the same color as the outside and the front?
Example:
In zbrush I just have to toggle on double sided. In vue it seems the outside and the inside color are the same by default when placing primitives into the scene.


