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Total Newbie Tutorial: How to apply a Surface Shader in DAZ Studio 4.5 Pro
Posted: 04 March 2013 01:53 PM   [ Ignore ]   [ # 16 ]
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Awesome! Thanks man. I never knew what a shader was until now (saw them in my content library but had no idea what they were). So is a shader basically just a pre-defined set of setting in the surfaces tab? (like bump strength, reflection strength, fresnel, specular etc)?

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Posted: 13 March 2013 06:48 PM   [ Ignore ]   [ # 17 ]
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Sertorial - 04 March 2013 01:53 PM

Awesome! Thanks man. I never knew what a shader was until now (saw them in my content library but had no idea what they were). So is a shader basically just a pre-defined set of setting in the surfaces tab? (like bump strength, reflection strength, fresnel, specular etc)?

Truthfully, I don’t know. I think textures are also involved in some cases. Hopefully someone else knows the answer.

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Posted: 13 March 2013 08:15 PM   [ Ignore ]   [ # 18 ]
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Shaders can be done Either way. As fully Math functions or with textures as well. Tip: Shaders can give items extra life. Love that dress but wish it was Red Silk, use a shader and Boom it is Red Silk (as long as you have that shader).

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Posted: 14 March 2013 12:42 PM   [ Ignore ]   [ # 19 ]
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Here’s a more practical example than fuzzy-faced Vicky, lol.

The first image is a promo pic from http://www.daz3d.com/vintage-for-west-park-ablutions It’s .great, but I needed something more like what you might see in a mall or government office building.

The second shot is using a marble tile shader from Marieah’s Pimp My Prop tool. It’s just a quick render using default lighting.

If anyone else would like to post some images of what shaders can do, be welcome.  Or check out the kit-bashing thread for some cool examples of how people are using shaders http://www.daz3d.com/forums/viewthread/14967/

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