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Convert ANY V4 Long Dress to Genesis! (TUTORIAL)
Posted: 13 February 2013 08:15 AM   [ Ignore ]   [ # 16 ]
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One tip, any conformer (clothing, hair etc) that you make/convert for Genesis should ALWAYS be saved using “Figure/Prop Asset”, use anything else and you risk losing your work.

“Figure/Prop Asset” means your asset files are stored in “data/author/product/item” and if done correctly your DUF file will be a “wearable”, which means it will auto-conform (fit to) to Genesis on load even if your not a CMS user. To do it correctly you need to set the “Content Type” in the asset save window to “Follower”, this does require you to be using the CMS, if you don’t use the CMS, then make sure the item is fitted to Genesis, and selected in the scene tab before saving as DS will then tag it as a “follower” for you.

Scene, Scene Subset and Wearable Presets will all save your items for you, but it will all end up in the big melting pot that is the “data/auto_adapted” folder where it is at risk of being overwritten.

Wearable Presets are TBH best left to your own Poser content, it saves you from having to export a CR2 for something that wont leave your hard drive.

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Posted: 13 February 2013 09:10 AM   [ Ignore ]   [ # 17 ]
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Bejaymac - 13 February 2013 08:15 AM

One tip, any conformer (clothing, hair etc) that you make/convert for Genesis should ALWAYS be saved using “Figure/Prop Asset”, use anything else and you risk losing your work.

Okay, WAIT!  I need this explained to me then.  I put it down as Scene Asset, which I was lead to believe was the TriAx version of Figure/Prop asset.

Are you saying this is incorrect?

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Posted: 13 February 2013 09:54 AM   [ Ignore ]   [ # 18 ]
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It doesn’t get saved in auto_adapted unless that’s where you specify.  However an asset should never be saved in a user-facing area anyway, so the data substructure is the correct location.  Using the Figure/Prop Asset forces that path, using the Scene Asset let’s you break that path.

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Posted: 13 February 2013 10:05 AM   [ Ignore ]   [ # 19 ]
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OH!!! Okay…

This is for when I’m creating new content, correct?

Adam, what about when I create a custom morphed character?  Like one that has a GenXed morph.  I’ve been having good luck saving those as a Scene Asset, then saving them as a Scene Subset after I’ve added hair and clothing.  Would you recommend saving those as figure/prop assets as well?

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Posted: 13 February 2013 11:29 AM   [ Ignore ]   [ # 20 ]
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Not sure I really understand what you’re asking.  I’m going to ponder it a bit.  I own GenX but other than playing with it I really haven’t gotten much use out of it.  A shame I know.

Anyway, here’s the Sojourn V4 dress converted to Genesis and then Genesis morphed to G4 proportions.  I wanted something extremeish to see how it would hold up.  It did quite well (booties were only auto-converted, but I may try your methodology with similar boots designed for Genesis to see if I can get a better result when I can find some time).

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Posted: 13 February 2013 11:39 AM   [ Ignore ]   [ # 21 ]
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I developed this in hopes that I’d be able to get my new dress rig onto other dresses… however, for a new user, the new rig is simply too touch and go with the Transfer util.  It requires a lot of tweaking to get it to work right on a different mesh, especially something like the Jyou44 dresses, upon who’s original rig my rig is based.  I kinda miss blend zones that can be adjusted…  I don’t even know if we have those in DS for standard rigs…

Anyway, I’m REALLY happy it worked well on that dress, Adam!

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Posted: 13 February 2013 02:17 PM   [ Ignore ]   [ # 22 ]
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It did an excellent job, about the only “complaint” area is the neck spray thingy.  No clue what you’d call that but it’s slightly distorted but it looks good despite that distortion IMO. smile

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Posted: 13 February 2013 02:34 PM   [ Ignore ]   [ # 23 ]
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adamr001 - 13 February 2013 02:17 PM

It did an excellent job, about the only “complaint” area is the neck spray thingy.  No clue what you’d call that but it’s slightly distorted but it looks good despite that distortion IMO. smile

That might also be a rigging issue - with a high collar you’re going to get things auto-rigged to the head when they should really follow neck only.  When that happens with a dress sometimes I just flat delete the head bone.

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Posted: 13 February 2013 03:34 PM   [ Ignore ]   [ # 24 ]
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Good idea. smile

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Posted: 13 February 2013 03:45 PM   [ Ignore ]   [ # 25 ]
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Bejaymac - 13 February 2013 08:15 AM

One tip, any conformer (clothing, hair etc) that you make/convert for Genesis should ALWAYS be saved using “Figure/Prop Asset”, use anything else and you risk losing your work.

“Figure/Prop Asset” means your asset files are stored in “data/author/product/item” and if done correctly your DUF file will be a “wearable”, which means it will auto-conform (fit to) to Genesis on load even if your not a CMS user. To do it correctly you need to set the “Content Type” in the asset save window to “Follower”, this does require you to be using the CMS, if you don’t use the CMS, then make sure the item is fitted to Genesis, and selected in the scene tab before saving as DS will then tag it as a “follower” for you.

Scene, Scene Subset and Wearable Presets will all save your items for you, but it will all end up in the big melting pot that is the “data/auto_adapted” folder where it is at risk of being overwritten.

Wearable Presets are TBH best left to your own Poser content, it saves you from having to export a CR2 for something that wont leave your hard drive.

Thanks Bejaymac…I have been looking for a clear explanation of this for a while!

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Posted: 13 February 2013 03:51 PM   [ Ignore ]   [ # 26 ]
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adamr001 - 13 February 2013 09:54 AM

It doesn’t get saved in auto_adapted unless that’s where you specify.  However an asset should never be saved in a user-facing area anyway, so the data substructure is the correct location.  Using the Figure/Prop Asset forces that path, using the Scene Asset let’s you break that path.

Adam is there more information on this anywhere about what auto_adapted? I understand now why we need to use Figure/Prop but would like to understand more about it.

Thanks

Pen

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Posted: 13 February 2013 04:11 PM   [ Ignore ]   [ # 27 ]
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Pendraia - 13 February 2013 03:51 PM

but would like to understand more about it.

me too, three, four, five and six!

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Posted: 13 February 2013 07:04 PM   [ Ignore ]   [ # 28 ]
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When you save a scene/subset/wearable anything in your scene that doesn’t have DSF asset files is saved to the auto_adapted folder, so all of your non Genesis content will end up in there as DSF asset files, they get stored in pretty much the same way the DSO/DSD/DSV files from the old .DAZ format, ie in a folder called “mesh name_vertice count”.
DS also uses that system when you rig something for Genesis, the second it starts the conversion there is a DSF file containing the mesh/rig/WM written into the auto_adapted folder, if you then save your finished item with either scene/subset or wearable then the rest of the asset files get added to that folder. The “fun” then starts the first time you load the original Poser version, because saving that will get it added to the auto_adapted folder, right into the same folder that it saved the converted one into, and it just so happens that all of the asset files created from the Poser version have the same names as the ones created for the Genesis version, and you can guess what happens next.
Now you see what I meant by risk losing your work.

Scene Asset is a bit of a cluster**** of a save type, it basically saves everything in the scene just like a subset, but saves the assets in a user selected location rather than “auto_adapted”, it also saves a “scene” DUF, and in a sub folder a DUF for every item in the scene that didn’t already have asset files. Great for someone like Stonemason, but pretty worthless for most users.

Figure/Prop Asset saves one selected TriAx figure or unrigged prop, to a user defined location, the big difference here is that if your a metadata user then this is where you start making it, because with the CMS running you have all of the options open to you to create it. I don’t use the metadata and you wont even find the smart content tab in my DS4.5 (I delete the plugin every time I upgrade), but I do use the CMS when making content as it gives me access to the “Content Type”, set your conformers to “Follower” and it will auto conform to Genesis on load even if you don’t use the CMS, which is something that’s quite new, as before it was use the CMS or drag & drop to get stuff to conform on load.
Ever heard of “Smart Props”, well you have the option to create them as well with Figure/Prop Asset.

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Posted: 13 February 2013 11:25 PM   [ Ignore ]   [ # 29 ]
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How is this any different from what Autofit does?

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Posted: 13 February 2013 11:36 PM   [ Ignore ]   [ # 30 ]
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Mattymanx - 13 February 2013 11:25 PM

How is this any different from what Autofit does?

Autofit produces what most of us consider an unacceptable distortion in the middle of the skirt.  This does not.

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