Oh yes, it can be done folks! I’ve done it.
YOU WILL NEED:
DAZ Studio 188.8.131.52+
The Victoria 4 shape for Genesis http://www.daz3d.com/v4-and-m4-shapes-for-genesis
The Morphing Fantasy Dress for Genesis http://www.daz3d.com/morphing-fantasy-dress-for-genesis
LOAD the Victoria 4 Dress you wish to convert.
EXPORT the Victoria 4 dress to Wavefront OBJ.
Delete the dress, and Import the OBJ you just exported.
Apply the V4 shape to Genesis.
Select the Dress OBJ and goto: EDIT/OBJECT/TRANSFER UTILITY
A dialog box will appear
The source (on the left) Scene Item will be GENESIS the source Item Shape will be CURRENT
The TARGET (on the right) Your imported Dress Obj
Hit SHOW OPTIONS:
Select REVERSE SOURCE SHAPE FROM TARGET
ENABLE: Add Smoothing Modifier
Now, your dress should look relatively clean, but may have a few folded polygons.
IN your Parameters Tab (under General)
Change Smoothing Type to: GENERIC (from Base Shape Matching)
I always set the SMOOTHING ITERATIONS to 100 at this point. But you can experiment till you see the dress polygons look good enough.
NOW: DELETE GENESIS
The dress wiill now assume the Genesis default shape.
Export the dress AGAIN to OBJ.
Delete your dress
Import the NEW Dress OBJ
Call up the Genesis Morphing Fantasy Dress
Select your OBJ and go back to the Transfer Utility
The Scene Item is the MFD, the shape is CURRENT and the Target is your NEW dress obj.
applying a smoothing modifier is not necessary, but I do anyway.
DO NOT CHECK “Reverse Source Shape from Target” as you did the last time.
Delete the MFD
Your dress SHOULD work now, and have no real issues other then the possible need to adjust the bones and the weight mapping.
goto SAVE AS/SUPPORT ASSET/FIGURE/PROP ASSET (this is for any new TriAx Weightmapped Object you create)
Save your dress
You are done. You can call it back up now, fit it to Genesis, and with Genesis selected: Save as/Wearable Preset