I’ve been trying to figure out how I would add a full custom made character to genesis.
The character was a genesis model exported to zbrush 4R2 as an object file, now I have an object file that has groups (no texture - not worried about)
When I export the model to hexagon as an object to try and load it as a custom character morph, I just get the copy of the model with the ability to select each group; which is selectable in the same fashion as genesis; in other words same number of groups placed the same way as genesis - it would seem that the groups were saved when exported it as an object to zbrush. [the groups were 1st noticeable when I sent it to poser pro 2012]
When exporting back to daz from hexagon I get the custom morph figure placed beneath the genesis model much smaller than it.
I tried rigging the model in daz only to find no such thing in the *standard* version of DS4
no paid tutorials please, that why I’m asking on the form.