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160 material preset for mcjTeleblender ( Blender Cycles ) for DS 1, 2, 3, 4
Posted: 11 February 2013 02:46 PM   [ Ignore ]
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download page—>https://sites.google.com/site/mcasualsdazscripts2/mcjtbmatspack1

all those presets are based on variiations of

Diffuse Color hue and intensity

Specular Color hue and intensity

sometimes the specular color is white, sometimes it;s the same hue as the diffuse color

the presence of a random image on the Reflection Color channel determines ig the surface will be glossy or mirror’y

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ge5.jpgge3.jpgge1.jpgge4.jpgge2.jpg
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Posted: 11 February 2013 02:50 PM   [ Ignore ]   [ # 1 ]
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that’s the default daz studio material rendered in Blender cycles

the second one uses one of the “sharp” material presets

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tbDazDef.jpgbbball.png
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Posted: 11 February 2013 09:42 PM   [ Ignore ]   [ # 2 ]
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Got them and will try them out, thanks Casual!!

Are the shaders designed to work with the “standard” mcjTeleblender, or is the “mcjMakeCyclesNodes_MIX_instead_of_ADD” patch needed?

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Posted: 11 February 2013 10:27 PM   [ Ignore ]   [ # 3 ]
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nakamuram002 - 11 February 2013 09:42 PM

Got them and will try them out, thanks Casual!!

Are the shaders designed to work with the “standard” mcjTeleblender, or is the “mcjMakeCyclesNodes_MIX_instead_of_ADD” patch needed?

it uses the new one with “mix”

in teleblender i used gloss factor = 0.1 and rough=0.1
the drawback is that it made Aiko’s skin way too oily
but i could fix this in part by darkening the Specular Color intensity
i could use rough = 0.25 , and it would not change the mirror/sharp materials much

 

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mcjFoiled.pngpixxpixx.jpgthingamajig.png
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