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My Very First Character / Render Attempt
Posted: 11 February 2013 04:55 AM   [ Ignore ]
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Okay, as mentioned in my other thread when I TRIED to start working in the Studio, it crashed twice when I tried using the Surfaces / diffuse. So, I decided to create a character (took me hours, don’t laugh) and then decided to gingerly try to put clothes on and hair (and see if I would get another crash.)

This is the Pyrit hair and look what it did to her face! ARRRRRGH.

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Posted: 11 February 2013 04:59 AM   [ Ignore ]   [ # 1 ]
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Here’s a closeup.

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Posted: 11 February 2013 05:05 AM   [ Ignore ]   [ # 2 ]
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Well, at least I like my character smile

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Posted: 11 February 2013 05:05 AM   [ Ignore ]   [ # 3 ]
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Apply a smoothing modifier to the hair and then, in the Parameters tab, set Collision Iteration ON, and set the hair’s collision to collide with the figure (I presume it’s Genesis). I also typically set Smoothing to 1 instead of the default 20.

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Posted: 11 February 2013 05:14 AM   [ Ignore ]   [ # 4 ]
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Thanks for the help- can we start with this-  I have no clue what a smoothing modifier is- where is that?
EDIT- I cant find the other stuff either, I am aimlessly opening everything in Parameters. A clue perhaps? (I have to get to bed, it’s 5:15am and I’ve been up all night, so that isn’t helping. Sorry!)  Can you guide me step by step here? Appreciate it!

Cathie

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Posted: 11 February 2013 05:27 AM   [ Ignore ]   [ # 5 ]
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For smoothing modifier, do you mean in Surfaces (Color) where it says Smoothing? (With Pyrit Hair selected)  It already says ON. I went to each section though and made sure.

All were already ON.  Note this still doesnt highlight that splotch to the far right.

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Posted: 11 February 2013 05:29 AM   [ Ignore ]   [ # 6 ]
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In your scene tab, (it should be on the right hand side of the screen, along with Parameer, Content Library, and Tool Settings) select the hair, then click on the “Disply Active Scene Tab options, icon in the top left corner, drop down to Edit>Apply Smoothing Modifier. This will apply the Smoothing modifier to the hair. Then click on your Parameters tab, click on the General drop down menu and select Mesh Smoothing. This will open up your Smoothing options. Then follow my previous instructions.

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Posted: 11 February 2013 05:33 AM   [ Ignore ]   [ # 7 ]
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Hang on a second, I am already in Parameters / Already Used / can see Enable Smoothing (which was OFF just turned it on)  Back in a minute or two…

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Posted: 11 February 2013 05:42 AM   [ Ignore ]   [ # 8 ]
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Let me read your post and reply, but here’s the photo- that icon in the top left corner didnt give me that display option you mentioned, (see expanded dropdown in photo)  I went into parameters and under Currently Used, found this. Is this where I am supposed to be? (Appreciate your help, btw)
Cathie

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Posted: 11 February 2013 05:47 AM   [ Ignore ]   [ # 9 ]
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Novica - 11 February 2013 05:42 AM

Let me read your post and reply, but here’s the photo- that icon in the top left corner didnt give me that display option you mentioned, (see expanded dropdown in photo)  I went into parameters and under Currently Used, found this. Is this where I am supposed to be? (Appreciate your help, btw)
Cathie

That’s because the “Edit>Apply Smoothing Modifier” option is in the Scene tab’s display options, not the Parameter tab’s. It’s moot anyway since you already had a Smoothing modifier applied, it was just not enabled.

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Posted: 11 February 2013 05:54 AM   [ Ignore ]   [ # 10 ]
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Is having a higher number for the smoothing iterations a bad thing? Hang on a second, let me show you what this ended up doing-
it took a 14. Let me get the screenshot, then will edit this and add it. (then go to bed!)

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Posted: 11 February 2013 05:54 AM   [ Ignore ]   [ # 11 ]
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http://www.daz3d.com/forums/viewthread/14436/

Hi,, smile  smoothing modifier sometimes effect bad about hair. (but not so hard,, I think,,)

but auto-follow morhp which generated to the hair, cahnge hair shape much too.
if your part of hair are bury in forhead,,
I think it is because auto-follow eye lush morph effect.

if your character use eye lush layer morph, it move back part of eye lush into head and invisible.
so you may check auto generated morph about hair.

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Posted: 11 February 2013 05:58 AM   [ Ignore ]   [ # 12 ]
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Novica - 11 February 2013 05:54 AM

Is having a higher number for the smoothing iterations a bad thing? Hang on a second, let me show you what this ended up doing-
it took a 14. Let me get the screenshot, then will edit this and add it. (then go to bed!)

Not necessarily. It depends upon how “Smooth” you want it, or how detailed. I prefer more detail, and only raise the smoothing higher when absolutely necessary.

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Posted: 11 February 2013 06:03 AM   [ Ignore ]   [ # 13 ]
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Thanks, I’ll read the thread after I get some sleep.
I’ll have to continue this later, it’s now 6am and I have to stop before I keel over. Appreciate everyone’s help- and that thread looks interesting.

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Posted: 11 February 2013 06:19 AM   [ Ignore ]   [ # 14 ]
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One more thing- what is the collision iteration? What should that be set on?

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Posted: 11 February 2013 06:28 AM   [ Ignore ]   [ # 15 ]
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Novica - 11 February 2013 06:19 AM

One more thing- what is the collision iteration? What should that be set on?

Collision Iteration is what determines the level of collision and how far from the object being collided with, the mesh collides. The smaller the number, the less collision.

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