Werts morphs were all removed from share cg. They are indeed Poser specific, and will not work in DS. ,
They were done using an old Poser technique,which is not used by anyone any more, in quite an early version of poser
Werts’ morphs load fine using using the basic Morph loader in DS3. They don’t seem to work with Morph Loader Pro though. I guess it doesn’t support point clouds as morph targets?
The morph loaders in DS220.127.116.11 don’t work properly at all with Gen4 (nor did they work in DS4.whateveritwas). I have plenty of V4 and M4 morph targets that I’ve created myself (and know the settings to) that work fine in DS3 but not in DS4.5. They just make the mesh blow up.
It seems (based on quick testing) that morph targets with bones welded load right as well as morph targets that only affect a single node. So, apparently when DAZ removed the “DAZ Studio Exported” options (“Used Bone Welds”, “Removed unused vertices”) included in Morph loader Pro in DS3, they effectively broke all morph targets that don’t have those settings enabled.
With earlier version of DS4 I had morphs load and dials spin with nothing happening or a FBM only affect the hip. Buggy, buggy, buggy.