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Understanding Poser bump settings to better convert to Studio
Posted: 10 February 2013 02:33 PM   [ Ignore ]   [ # 16 ]
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Well, having spent a couple hours running all the bump maps through ShaderMap 2 (loading them as height maps into that) and experimenting with different intensities, the various spot renders I’ve been doing to check things in Studio look a LOT better than when I had the bump maps loaded directly.

It’s a shame content creators haven’t moved more towards shipping normal maps instead of bumpmaps.  They are so much easier to use.  Does Poser handle normal maps properly?

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