I feel interesting about sculpting ( I may use it for some creature,)
then, you can see images and his tutorials.
if you want to see the image in old folum
change the adress of your Browser.
if link is “postimages/origimage_4_3218914.jpg”
apply it “http://forumarchive.daz3d.com/”
eg
http://forumarchive.daz3d.com/postimages/origimage_4_3218914.jpg
I hope so.
But,
I feel , he did not say we can use “symmetrical” in Sculptris to make morphs for daz figure clearly.
he said, “symmetrical doe not change polygon counts,”
but in his tutorial, we can not find how to use “symmetrical” in Sculptris for morph.
I challenged it, and I think that though it does not change poly counts, if we use symmentrical option,
it may change vertex order. did not it?
if someguy challenged it , and he could do it,
I want to hear how to use symmentrical in sculpture for making morph.
=====
I checked again. I think (not confirm but) we can not make morph with symmentrical .
it must change vertex order. though we can make genesis morph without symmentrical option.
Uhh ,,, I hope every 3D tool(application) vender standardize scale and configuration for import export obj.
adjustiong some options are too bother , 
yeah hexagon is great.