Wow. This is an honor! Thanks 3d! Did a news post at
Okay, here is a quick example of what I was talking about, above. The intention here is to have a surrounding background that doesn't interfere with the foreground. We need to be able to load in the Fantasy castle, or the Witch House, etc., with the background already taken care of for us, by ourselves, of course, but quickly and effortlessly without putting too much toll on our render times. Let our high resolution heroes take those cpu cores to their limits.
In the following two images, I'm using a background that I rendered using the Basic Panorama Maker scene from the kit. But the I added a single instance of the Large Woodland Block and duplicated it around the center of the scene. These are real Carrara trees, and they're replicated all over that terrain, but there are some tree in the background image, and it's utterly amazing how well they blend to create depth. Some of the trees mid-way through the image are from the background image, while some are models replicated into the scene, and it becomes nearly impossible to distinguish them from each other. This scene is also included as a preset even though its Spherical camera render result is also included as a .png background. Using backgrounds to create backgrounds... how frickin' cool is that?!!!!
Anyways, the second image is the exact same scene and camera angle, but I put a check into the visibility box for the volumetric clouds group, which adds yet another layer of depth and visual difference.
Check it out:
Click thumbnail to see full-size image