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WillowRaven’s latest model and product requests:
Posted: 21 June 2012 10:20 AM   [ Ignore ]   [ # 61 ]
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The pouch is looking spectacular, DaremoK3. We’re ok on time. The author added a new character to the composition, so a window of time has been created. wink


I’m with MFM ... you could a whole pouch series ... I see a lot of uses for this. :D

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Aidana WillowRaven
http://WillowRaven.weebly.com

I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 22 June 2012 05:57 PM   [ Ignore ]   [ # 62 ]
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Thought you guys might like to see the final result of the scene that needed the crystal sword. :D

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Deragan_Sword_Prophecy_-_Kainan_-_bk_1_-_777_at_96ppi.jpg
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*Clinging to DS3 for dear life*

Aidana WillowRaven
http://WillowRaven.weebly.com

I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 22 June 2012 07:26 PM   [ Ignore ]   [ # 63 ]
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(^_^)d


EDIT: on a Blender-related note, wow! O.O… Marvelous Designer-like sewing in our favourite tool (^_^) - I’m looking forward to playing with this one when it gets merged into the main release:


http://www.blendernation.com/2012/06/22/sewing-clothes/

 

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Posted: 25 June 2012 03:10 AM   [ Ignore ]   [ # 64 ]
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Cover looks fantastic, Aidana.


M F M:
Thanks for the heads up on the Blender front.  I couldn’t find a Windows version to try, so I will have to wait until someone compiles the patch.  More, and more, I think someone needs to create a bridge to Blender from DS.  Would be nice to have direct links for morph work, and (soon) viable dynamic cloth creations.


Aidana:
Here is an update on the pouch.  I am almost done.  Just need to complete some testing tomorrow, and then package everything up.  I completed a plethora of morph targets for the neck-cord (approximately 50) that should help you give it some life.  Also, I have added another displacement cord stitching style.  Now you have three choices (two stitching, or bare).


Some more WIP pics below showing default parented placement (on Aidana length neck-cord MT), an example of movement morphs in action, and the new stitching style:

 

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Take care all..        “It’s easy to clean up when you got money.”        *Old Post Count:  Don’t know, don’t care…  *New Site Status:  Doesn’t matter one iota.
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Posted: 25 June 2012 08:44 AM   [ Ignore ]   [ # 65 ]
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DaremoK3 - 25 June 2012 03:10 AM

Cover looks fantastic, Aidana.


M F M:
Thanks for the heads up on the Blender front.  I couldn’t find a Windows version to try, so I will have to wait until someone compiles the patch.  More, and more, I think someone needs to create a bridge to Blender from DS.  Would be nice to have direct links for morph work, and (soon) viable dynamic cloth creations.


Wait ... are you saying you’ll be making dynamic clothes for Daz?

Aidana:
Here is an update on the pouch.  I am almost done.  Just need to complete some testing tomorrow, and then package everything up.  I completed a plethora of morph targets for the neck-cord (approximately 50) that should help you give it some life.  Also, I have added another displacement cord stitching style.  Now you have three choices (two stitching, or bare).


Some more WIP pics below showing default parented placement (on Aidana length neck-cord MT), an example of movement morphs in action, and the new stitching style:


This is looking absolutely perfect!

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*Clinging to DS3 for dear life*

Aidana WillowRaven
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I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 11:13 AM   [ Ignore ]   [ # 66 ]
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Some may have seen this in a different thread, but that thread was not a request for a specialty item when I started it. I really hoped there was a ready-made oil derrick I could find a link to. Upon further discussion, it appears there isn’t one, and I’ll need it made by some wonderful person cheesekiss


I need it to resemble an old derrick from the 1930’s/depression/oil-boom days, in Texas region.


If anybody is interested, there were some awesome pics shown in that thread: http://www.daz3d.com/forums/viewthread/2789/

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*Clinging to DS3 for dear life*

Aidana WillowRaven
http://WillowRaven.weebly.com

I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 03:07 PM   [ Ignore ]   [ # 67 ]
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Lordvicore seems to be moving ahead on a metal derrick… I might try a wooden one… what would be the most convenient UV-mapping for it though?


The simplest way (from the pov of modelling) is to unwrap one plank, then duplicate that object for every board required in the tower - but then, if you use a detailed texture on it, it will become Rather Obvious that every single plank is identical X).  Another option would be to model it first, then unwrap it so each side is “flat”, so you end up with having to create an “A” shape on your texture for each of the four sides - wasting a whooole lot of texture pixels (plus having to take care of the “end-on” textures separately).  The advantage of the latter, though, is that you could paint little irregularities all over the tower very easily.  I guess a third way would be to use a few different planks (3-4 unique types?), each one could be mapped to a new texture so you could break up the regularity of the planks, and hopefully make the thing look a bit more “natural”.


*wanders into Blender to bang a few verts together…*

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Posted: 25 June 2012 03:34 PM   [ Ignore ]   [ # 68 ]
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M F M - 25 June 2012 03:07 PM

Lordvicore seems to be moving ahead on a metal derrick… I might try a wooden one… what would be the most convenient UV-mapping for it though?


The simplest way (from the pov of modelling) is to unwrap one plank, then duplicate that object for every board required in the tower - but then, if you use a detailed texture on it, it will become Rather Obvious that every single plank is the identical X).  Another option would be to model it first, then unwrap it so each side is “flat”, so you end up with having to create an “A” shape on your texture for each of the four sides - wasting a whooole lot of texture pixels (plus having to take care of the “end-on” textures separately).  The advantage of the latter, though, is that you could paint little irregularities all over the tower very easily.  I guess a third way would be to use a few different planks (3-4 unique types?), each one could be mapped to a new texture so you could break up the regularity of the wood, and hopefully make the regularity a bit less obvious.


*wanders into Blender to bang a few verts together…*


Lol ... it tickles me how ya’ll are so willing to tinker with a new challenge. I bet ya’ll would make great engineers. I just don’t have that ‘thing’ ya’ll have, I guess.


Although I can definitely see use for a metal one, for this book, it’s historically more accurate to have a wooden one. And you’re right, it wouldn’t be factory accurate, but haphazardly nailed together wood planks and built by hand, most likely by a crew of once-still-farmers. Regularity doesn’t come to mind. Especially if you look at he old pics. This is the illustration I created based on a pic pic provided by the author when I was doing book 1, taken at the very place the story takes place in. It’s a historical fiction, so I’d like it as similar as possible.


I unfortunately don’t have the pic anymore. I lost it when my old computer kicked the bucket.

 

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*Clinging to DS3 for dear life*

Aidana WillowRaven
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I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 04:22 PM   [ Ignore ]   [ # 69 ]
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Hmmm… definitely going to have to “warp” this a little more… haven’t finished the pegging, or the platform at the top, or the ladder down the side etc etc - just going for overall shape and angles atm (^_^).


... this is about 8m high, with a 10deg slant on the main poles… base area 4m x 4m… shrinking to a platform at the top of about 1.6m x 1.6m… looking at your wonderful woodcut Aidana, it would appear they were a lot “skinnier”... and perhaps I should use actual _logs_ (ie cylinders) for the main posts, rather than ‘planks’... hmmm.


EDIT: in your first pic, if that’s a little human figure half-way up, on the left-side of the derrick… then I’d guesstimate yours is about 18m tall?  ... and much less of a slant on the sides (maybe only 3-5deg…).  Ah, duty calls - going to have to pick this up again later >_<.


EDIT2: is it just me, or is there a time-delay on Updating posts? ... seems I can’t put an edit in for “a little while” X(.


EDIT3: I wish I had time to do this tutorial: http://www.blenderguru.com/videos/create-realistic-materials-with-cycles X)))  (posting here (a) to remind me, (b) in case any other Blenderers would be interested, and (c) because it seems vaguely relevant to our current project wink ).

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Posted: 25 June 2012 04:37 PM   [ Ignore ]   [ # 70 ]
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I found a close-up of an old pic. Does this help?

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Aidana WillowRaven
http://WillowRaven.weebly.com

I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 04:44 PM   [ Ignore ]   [ # 71 ]
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Hmm… I had never seen this thread before.  I looked in the freepozitory request thread.  Without links or some way to bump this thread it will be lost in SiteChange hell soon.  Eh, anyway… This is what I have so far…

I still need to find reference images for well head details… as well as other stuff.


Edited to add- 

I now notice there are two models going… I am basing this off of mostly 30s californian steel frame oil rigs… which seem to be more “big oil” owned… the wooden one may be more accurate for an independently owned wildcatter rig.

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Posted: 25 June 2012 05:34 PM   [ Ignore ]   [ # 72 ]
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lordvicore - 25 June 2012 04:44 PM

Hmm… I had never seen this thread before.  I looked in the freepozitory request thread.  Without links or some way to bump this thread it will be lost in SiteChange hell soon.  Eh, anyway… This is what I have so far…

I still need to find reference images for well head details… as well as other stuff.


Edited to add- 

I now notice there are two models going… I am basing this off of mostly 30s californian steel frame oil rigs… which seem to be more “big oil” owned… the wooden one may be more accurate for an independently owned wildcatter rig.


For this book, the one MFM is working on is more appropriate. But since this book series evolves from a small nowhere-town in the early oil days to a progressive, big-money town, both of these are going to come in handy over the evolution of the series.


As far as being able to find later, this thread is not necessarily a freebie request thread. I offer to pay for my requests. It just so happens only one request of all of he requests I’ve ever made has had a fee negotiated. When I make a request here, it’s to be understood that I am willing to pay or trade for anything I ask for. So you see, it really doesn’t fit in the freepository. It just so happens everything in the new forum has been offered free.


Make sense?

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*Clinging to DS3 for dear life*

Aidana WillowRaven
http://WillowRaven.weebly.com

I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 05:46 PM   [ Ignore ]   [ # 73 ]
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I’m drawing a bit of a blank on the extra “details” around it as well (as Lord Vicore said, the well head, the connection to the drilling mechanism (I presume?), exactly what should appear within the framework structure, etc etc).  So if anyone else wants to make wooden derricks, please go right ahead!  (^_^).


EDIT: the more (relevant) references the better, Aidana ^_^...

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Posted: 25 June 2012 07:00 PM   [ Ignore ]   [ # 74 ]
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I’ll see what I can find, MFM ...

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*Clinging to DS3 for dear life*

Aidana WillowRaven
http://WillowRaven.weebly.com

I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 10:34 PM   [ Ignore ]   [ # 75 ]
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Actually the difference of wood vs steel has to do with time more than anything else rigs were transitioning from wood to steel during this time and also becoming taller

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