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WillowRaven’s latest model and product requests: seed to seedling to sapling to tree, offering a GC
Posted: 21 June 2012 10:20 AM   [ Ignore ]   [ # 61 ]
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The pouch is looking spectacular, DaremoK3. We’re ok on time. The author added a new character to the composition, so a window of time has been created. wink


I’m with MFM ... you could a whole pouch series ... I see a lot of uses for this. :D

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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 22 June 2012 05:57 PM   [ Ignore ]   [ # 62 ]
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Thought you guys might like to see the final result of the scene that needed the crystal sword. :D

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Deragan_Sword_Prophecy_-_Kainan_-_bk_1_-_777_at_96ppi.jpg
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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 22 June 2012 07:26 PM   [ Ignore ]   [ # 63 ]
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(^_^)d


EDIT: on a Blender-related note, wow! O.O… Marvelous Designer-like sewing in our favourite tool (^_^) - I’m looking forward to playing with this one when it gets merged into the main release:


http://www.blendernation.com/2012/06/22/sewing-clothes/

 

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Posted: 24 June 2012 06:43 PM   [ Ignore ]   [ # 64 ]
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Something from the oil boom days ... to match the 1930’s truck and themes. Any ideas?

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SuperStock_4048-7062.jpg
Oil1.jpg
Oil2.jpg
220px-Bottom_Part_of_an_Oil_Well_in_Brazoria_County.jpg
30sOR1.jpg
Brave_Today_Scroungers_Tomorrow_Compact.jpg
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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 24 June 2012 09:31 PM   [ Ignore ]   [ # 65 ]
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These sorts of thing? (not a model, just pictures…)


http://www.bombago.com/082505/~max0114.jpg

http://content.lib.washington.edu/cdm4/item_viewer.php?CISOROOT=/ftm&CISOPTR=734

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Posted: 24 June 2012 10:26 PM   [ Ignore ]   [ # 66 ]
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Exactly. :D Do you think this is something I need to add to my model request thread?

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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 03:10 AM   [ Ignore ]   [ # 67 ]
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Cover looks fantastic, Aidana.


M F M:
Thanks for the heads up on the Blender front.  I couldn’t find a Windows version to try, so I will have to wait until someone compiles the patch.  More, and more, I think someone needs to create a bridge to Blender from DS.  Would be nice to have direct links for morph work, and (soon) viable dynamic cloth creations.


Aidana:
Here is an update on the pouch.  I am almost done.  Just need to complete some testing tomorrow, and then package everything up.  I completed a plethora of morph targets for the neck-cord (approximately 50) that should help you give it some life.  Also, I have added another displacement cord stitching style.  Now you have three choices (two stitching, or bare).


Some more WIP pics below showing default parented placement (on Aidana length neck-cord MT), an example of movement morphs in action, and the new stitching style:

 

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CordLength01.jpg
Movement01a.jpg
Lacing2_WIP.jpg
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Take care all..        “It’s easy to clean up when you got money.”        *Old Post Count:  Don’t know, don’t care…  *New Site Status:  Doesn’t matter one iota.
Ken

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Posted: 25 June 2012 03:38 AM   [ Ignore ]   [ # 68 ]
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More people might recognise what you want if you called it an oil derrick.

Have you considered putting one together from cube primitives? It’s essentially just a set of beams of consistent size but varying length, all tacked together. Simplest way to assemble it would be to construct one side on the flat, then merge 4 copies together and bring them together in the pyramid form.

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Posted: 25 June 2012 05:28 AM   [ Ignore ]   [ # 69 ]
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http://www.sharecg.com/v/42815/View/5/3D-Model/Oil-Derrick-Prop

Maybe try with this one:
http://www.sharecg.com/v/48174/View/11/Poser/Simple-Scaffold-V1.0

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Posted: 25 June 2012 07:22 AM   [ Ignore ]   [ # 70 ]
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How close are they to the camera?  If they are in the distance then you can easily use primitives to construct one, save it as a scene, and then merge multiple in if you’re looking for many.


If they are up close, and you need lots of detail, you need to decide which type you want.  The wood types were constructed differently from the metal, and you need to decide if they are the temporary types, or the more permanent types.  The area of the country may also make a difference.  Those built in the more northern regions were a bit different than those in the south.


Kendall

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Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

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Posted: 25 June 2012 08:38 AM   [ Ignore ]   [ # 71 ]
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DWG - 25 June 2012 03:38 AM

More people might recognise what you want if you called it an oil derrick.

Have you considered putting one together from cube primitives? It’s essentially just a set of beams of consistent size but varying length, all tacked together. Simplest way to assemble it would be to construct one side on the flat, then merge 4 copies together and bring them together in the pyramid form.


I am nooo modeler ...lol. big surprise

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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 08:40 AM   [ Ignore ]   [ # 72 ]
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Kerya - 25 June 2012 05:28 AM

http://www.sharecg.com/v/42815/View/5/3D-Model/Oil-Derrick-Prop

Maybe try with this one:
http://www.sharecg.com/v/48174/View/11/Poser/Simple-Scaffold-V1.0


The first is too primitive, the second too straight ... lol. Thanks, though.

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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 08:44 AM   [ Ignore ]   [ # 73 ]
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DaremoK3 - 25 June 2012 03:10 AM

Cover looks fantastic, Aidana.


M F M:
Thanks for the heads up on the Blender front.  I couldn’t find a Windows version to try, so I will have to wait until someone compiles the patch.  More, and more, I think someone needs to create a bridge to Blender from DS.  Would be nice to have direct links for morph work, and (soon) viable dynamic cloth creations.


Wait ... are you saying you’ll be making dynamic clothes for Daz?

Aidana:
Here is an update on the pouch.  I am almost done.  Just need to complete some testing tomorrow, and then package everything up.  I completed a plethora of morph targets for the neck-cord (approximately 50) that should help you give it some life.  Also, I have added another displacement cord stitching style.  Now you have three choices (two stitching, or bare).


Some more WIP pics below showing default parented placement (on Aidana length neck-cord MT), an example of movement morphs in action, and the new stitching style:


This is looking absolutely perfect!

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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 08:52 AM   [ Ignore ]   [ # 74 ]
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Kendall Sears - 25 June 2012 07:22 AM

How close are they to the camera?  If they are in the distance then you can easily use primitives to construct one, save it as a scene, and then merge multiple in if you’re looking for many.


This book has it about mid-way. Close enough to see is the period or style is wrong, but not so close as to see what type of wood it is. However, this is series, so I always shoot for good models that are diverse enough for close shots f need be.

If they are up close, and you need lots of detail, you need to decide which type you want.  The wood types were constructed differently from the metal, and you need to decide if they are the temporary types, or the more permanent types.  The area of the country may also make a difference.  Those built in the more northern regions were a bit different than those in the south.


Kendall


I need the type common in Texas during the depression era, at the very beginning of the oil boom days. Does that help?

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Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

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Posted: 25 June 2012 09:32 AM   [ Ignore ]   [ # 75 ]
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AidanaWillowRaven - 25 June 2012 08:52 AM
Kendall Sears - 25 June 2012 07:22 AM

How close are they to the camera?  If they are in the distance then you can easily use primitives to construct one, save it as a scene, and then merge multiple in if you’re looking for many.


This book has it about mid-way. Close enough to see is the period or style is wrong, but not so close as to see what type of wood it is. However, this is series, so I always shoot for good models that are diverse enough for close shots f need be.

If they are up close, and you need lots of detail, you need to decide which type you want.  The wood types were constructed differently from the metal, and you need to decide if they are the temporary types, or the more permanent types.  The area of the country may also make a difference.  Those built in the more northern regions were a bit different than those in the south.


Kendall


I need the type common in Texas during the depression era, at the very beginning of the oil boom days. Does that help?


OK.  For the distant wells, you can get away with primitives textured with transmaps. (EDIT:  Use a Cone Primitive with 4 sides to get the derrick shape)  Very low poly and easy to work with.  For more visible items, but not highly detailed, you can create either 3 inch x 3 inch, and 4 inch x 4 inch primative cubes and then scale and translate them to the correct places to create the derrick.  Look for images of the “Lucas Gusher” for an example of open derrick construction from that period of time.  It really isn’t that hard.


Kendall

 

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Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

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