foleypro - 06 February 2013 07:20 PM
Actually it is not that hard with the ability to have Video textures..The lighting to illuminate the explosions is easy by linking to the 2D Plane/Square that has the Video Texture..And some of the Volumetrics he uses comes standard with Bryce…And if a Person Has Kai’s Plugin then that extends the ability of Bryce…
I’m sure video textures were used (in one multiple explosion you can see they’re all the same explosion), but that’s not what I was getting at. That’s sane use of technology 
What I’d like to see is how fran planned the original explosion: what texture he modified, how he lit it and how the explosion was altered over time. The fact that he used the same explosion for one sub-second scene is testimony to HOW LONG vol. effects take to render within Bryce, and why animated volumetric effects should not be attempted by the faint-hearted… or at least, the faint of CPU power…
I mean, planning-wise, there’s scalability: how big was the original explosion footage, and how small/big could it be scaled in-scene without people noticing differences in resolution; how he lit it such that it didn’t affect other elements in the scene (or did affect them, whichever the choice); if render-time was an issue; what object he used for the texture, the sort of lights he used and why, all that good stuff 