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Battlestar Galactica: The Field. Bryce 7 Animation
Posted: 06 February 2013 06:48 PM   [ Ignore ]   [ # 16 ]
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I am planning a tutorial on my techniques, i’m just preparing some screenshots for you guys. I should have a simple camera tutorial up by tonight.

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Posted: 06 February 2013 07:20 PM   [ Ignore ]   [ # 17 ]
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Oroboros - 06 February 2013 06:33 PM

I hope Mr Taylor can put up a tute on his explosions. Lighting, texturing and animating vol. clouds is a time-expensive endeavour I really try to avoid :D

But it doesn’t look like he’s going to write up his process anytime soon.

...

Would anyone like a vid tute on how he did his camera work? I’d skip the explosions and lighting, largely because… THAT STUFF TAKES FOREVER. But most of this animation was typically 2-3 keyframe movement with 4-5 keyframe camera-rigs – easy to do, but because few people understand the role of the camera in an animation it can really humanise and stamp ‘production value’ on your animation work.

Actually it is nt that hard with the ability to have Video textures..The lighting to illuminate the explosions is easy by linking to the 2D Plane/Square that has the Video Texture..And some of the Volimetrics he uses comes standard with Bryce…And if a Person Has Kia’s Plugin then that extends the ability of Bryce…

When it comes down to the camera work I am sure he links to the model…I did mention to him he needs to use the animation editor more to fine tune what happens in the scene..Some of the movements have the alll to tell tale of Bryce Bugs…But with the new improvements in animation department and the editor…Makes it so much easier…

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Posted: 06 February 2013 08:01 PM   [ Ignore ]   [ # 18 ]
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...doh

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Posted: 06 February 2013 08:09 PM   [ Ignore ]   [ # 19 ]
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Not too rip off the thread but….
Once DAZ lets us save animated Data In Bryce(And Fixes the Non Geomentry issue) I can say that folks will be able to use Effects from DS aka Particle FXDS4.5 in Bryce…I have been working towards this since I bought the Source code for PFX….

Both Programs compliment each other..

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Posted: 07 February 2013 12:29 AM   [ Ignore ]   [ # 20 ]
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foleypro - 06 February 2013 07:20 PM

Actually it is not that hard with the ability to have Video textures..The lighting to illuminate the explosions is easy by linking to the 2D Plane/Square that has the Video Texture..And some of the Volumetrics he uses comes standard with Bryce…And if a Person Has Kai’s Plugin then that extends the ability of Bryce…

I’m sure video textures were used (in one multiple explosion you can see they’re all the same explosion), but that’s not what I was getting at. That’s sane use of technology smile

What I’d like to see is how fran planned the original explosion: what texture he modified, how he lit it and how the explosion was altered over time. The fact that he used the same explosion for one sub-second scene is testimony to HOW LONG vol. effects take to render within Bryce, and why animated volumetric effects should not be attempted by the faint-hearted… or at least, the faint of CPU power…

I mean, planning-wise, there’s scalability: how big was the original explosion footage, and how small/big could it be scaled in-scene without people noticing differences in resolution; how he lit it such that it didn’t affect other elements in the scene (or did affect them, whichever the choice); if render-time was an issue; what object he used for the texture, the sort of lights he used and why, all that good stuff smile

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Oroboros Presents… KEY-FLAME: Bryce Animation Tutorials

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Posted: 17 February 2013 10:45 AM   [ Ignore ]   [ # 21 ]
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fran444 - 06 February 2013 06:48 PM

I am planning a tutorial on my techniques, i’m just preparing some screenshots for you guys. I should have a simple camera tutorial up by tonight.

Er… where?

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Posted: 17 February 2013 03:36 PM   [ Ignore ]   [ # 22 ]
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Here.

http://www.daz3d.com/forums/viewthread/16455/

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Oroboros Presents… KEY-FLAME: Bryce Animation Tutorials

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Posted: 02 May 2013 05:10 AM   [ Ignore ]   [ # 23 ]
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I personally like the shot at 1:40 smile

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